Unstable Bridge
Land
T: Creatures without flying can't attack you this turn.
Next card - Forever Ocean
Unstable Bridge
Land
T: Creatures without flying can't attack you this turn.
Next card - Forever Ocean
Forever Ocean 2UU
Enchant Land you control
whenever encanted land is tapped for mana, its controller ads U to his mana pool (in addition to what the land produces)
Metalcraft - if you control 3 or more artifacts, when enchanted land is tapped for mana its controller adds UU to his mana pool (in addition to what the land produces) instead.
Next: Explosion afar
Explosion Afar 5
Sorcery
When you cast Explosion Afar from your hand, exile it from the game. During your upkeep, you may cast the exiled Explosion Afar for free.
Explosion Afar deals 3 damage to all creatures and players.
"This whole place is wired! One wrong move and I'll blow us all to hell!"
Next: The Reaper's Bell
The Reaper's Bell 1BB
Enchantment
At the beginning of your upkeep, put a death counter on The Reaper's Bell
Remove a Death counter from the Reaper's Bell: Destroy target creature
As long as there are 5 or more counters on the Reaper's Bell, creatures opponent controls have -5/-0
Next: Boltazar, Goblin Envoy
Boltazar, Goblin Envoy
2RRR
Creature - Goblin Legend
T, RRR: Reveal the top card of your library. If it is a goblin card, Boltazar, Goblin Envoy deals damage equal to the revealed card's converted mana cost to each non goblin creature. If the revealed card is not a goblin, exile it.
Token of Tribes
Last edited by Chodie; 11-08-2010 at 10:56 AM.
Token of Tribes 4GGG
Instant
When Token of Tribes enters the battlefield pick a creature type, Token of Tribes produces a 1/1 creature of that type for each of the chosen creature type you control.
Next Card: Feral Howl
I'll nitpick a bit
Creature- so needs power/toughness
an instant never enters the battlefield
Feral Howl 1GUU
Instant
Counter target spell
put X 1/1 green cat creature tokens into play, where X is the countered spell mana cost
next: Lunar Fortress
sorry... in a hurry... power and toughness.... 2/2 I'll also do the next card to make up for my mistake.
Lunar Fortress
Legendary Land
Lunar Fortress comes into play with 10 moon counters on it.
At the beginning of each players upkeep, remove a charge counter on Lunar Fortress.
When Luner Fortress has no moon counters on it, create an emblem that says "All lands lose all abilities and gain 'T: add 1 colorless to your mana pool'"
Next Card - Unholy Crusade
Unholy Crusade 2BBB
Enchantment
Black creature you control get +3/+2
white creatures your opponent controls get -2/-3
Next: Glass Portal
Glass Portal
2
Artifact
1: Look at the top card of target players library.
1,T: Target player draws a card, then puts a card from their hand on the bottom of their library.
Next Card - Kill Shot
Kill Shot 1GR
Instant
Choose one: Kill shot deals 3 damage to target creature without flying; or destroy target creature with power 2 or less; or target creature loses flying until end of turn
Next:
Mixed emotions
Mixed Emotions - (its a bottle full of emotions :] )
Artifact
3
Imprint - remove a card in your hand from the game, the removed card imprints Mixed Emotions.
T: Target creature gains protection from the color/s of the imprinted card.
Next Card - Artificial Limbs
Artificial Limbs 2BB
Enchantment Aura
Enchant Creature
Totem Armor
B: Enchanted creature gains infect until end of turn
B: Enchanted creature gains deathoutch until end of turn
B: Enchanted creature gains lifelink until end of turn
Next: Well of Despair
Well of Despair
Land
T, Discard a card from your hand: add 1 mana, that shares color with the discarded card, to your mana pool.
Next card - Word of Being
word of being WW
Enchantment
Choose one: You have shroud and creatures your opponent controls have shroud; or your opponent has shroud and creatures you control have shroud
next:
Terrible Accident
Terrible Accident 2BB
Instant
Until end of turn, whenever a creature is dealt damage, destroy it.
Next - Sphinx of False Memories
Fluttershy is best pony.
sphinx of false memories 2UU
Creature - Sphinx
Flying
At the beginning of you upkeep, you may reveal a creature card from your hand. if you do, sphinx of false memories gains all activated abilities of that card until end of turn.
1UU, discard a creature card, T: search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library
2/5
next: Unicorn's Peril
B
instant
Kicker: pay 3 life
Destroy Target white creature. It can't be regenerated.
If you paid the kicker, destroy target creature instead. It can't be regenerated.
Next card - Tactical trend
Tactical Trend 4BW
When Tactical Trend comes into play all creatures gain +2,+3 for each other creature of their type in play
Next Card- Harry Dresden, Rogue Wizard