Vanish into Darkness
1BB instant
Exile target nonblack creature unless it's controller pays life equal to its power.
Next Card - Aether craftsman.
Vanish into Darkness
1BB instant
Exile target nonblack creature unless it's controller pays life equal to its power.
Next Card - Aether craftsman.
Aether Craftsman 3U
Creature - Wizard
1/2
X, T: Reveal X cards from your hand.
For each land or artifact revealed add 1 to your mana pool.
For each other card type revealed add one mana of that card's color(s) to your mana pool.
Until end of turn, if you play any of the revealed cards, sacrifice Aether Craftsman.
(meant to support 5 color decks)
Next: Fairy Tale
Fairy Tale 3WW
Enchantment
Prevent all damage that would be dealt to creatures you control
Whenever a source you control deals damage to a creature, destroy that creature at then end of turn.
When opponents control no creatures, sacrifice fairy tale
Next: midnight ambush
Midnight Ambush
Instint
RBX
Choose 1. X target creatures can't block this turn... OR... X creatures get -3/-0.
Entwine RB (do both)
Next - Imperial Tower
Imperial Tower
Legendary Land
Imperial tower enters the battlefield tapped.
Whenever a creature you control deals combat damage to an opponent, add a charge counter to imperial tower.
T: add 1 to your mana pool
T, sacrifice imperial tower: add X mana of any color to your mana pool, where X is the number of charge counters on imperial tower
Next: Lie Detector
Lie Detector 1
Artifact
Players play with their top card of the library revealed. whenever a player would draw a card, any player may pay 3. If he does, that card goes to the graveyard instead of to the hand.
Next: Frozen Eclipse
Frozen Eclipse
2UB
Sorcery
At the end of this turn take an extra turn. Skip your next untap step. Pay X life, untap X permanents you control during your next draw step.
Next - Inquisitor of the Realm
Inquisitor of the Realm 3WWW
Creature - Cleric Legend
6/5
If untapped Inquisitor of the Realm is also black.
3,T, Name a card type :
Target player discards as many cards of that type as that player chooses and loses 1 life per card.
Then you may look at that player's hand. That player loses 5 life per card of the named type found.
If you find none, sacrifice Inquisitor of the Realm and lose 5 life.
Next: Tattooed Lady
Vanish Into Darkness 6
Instant
Exile target player from the game. That player returns to the game at the beginning of the next end step.
next card: Metallic Horde
you skipped oneso i'll do two:
tattooed lady 2B
creature - human
BB,T: target player reveals a card from his hand at random. If it's a creature card, put it into play under your control. Otherwise, tattoed lady deals X damage to target creature or player, where X is that card's converted mana cost.
0/1
Metallic Horde 5
Artifact Creature
When metallic horde enters the battlefield, creatures you control gain trample until end of turn
when metallic horde leaves the battlefield, prevent all damage to creatures you control until end of turn
3/3
Next: Wandering Monster
Wandering Monster
1BG
Creature - Monster
Domain - +1/-1 for each land basic land type you control.
3/3
Next - Well of a thousand truths
Well of a Thousand Truths 3
Artifact
Whenever you draw your second card each turn, you may draw a card.
Next - Hellgorger.
Fluttershy is best pony.
Hellgorger 5R
creature - demon
When Hellgorger is put into a graveyard, destroy all creatures in play.
If I die, I'm dragging you to hell with me!
1/1
Next card: Twist of Fate
Twist of Fate
2 {R/U}
Instant
If {R} was payed, change the target of a spell or ability. If {U} was payed, change the power and toughness of target creature. Do both if both were payed.
Next Card - Fire of the new dawn
Fire of the new Dawn RRWW
Sorcery
Destroy all lands in play. For each land destroyed this way, its controller searches his library for a land with a different name, and puts that land into the battlefield.
Next: Master Key
Master Key 6
Artifact
3, T: Gain control of target artifact
Next: Escape Plan
Escape Plan U
Instant
Buyback 2U
Return target targetted creature to owner's hand.
Next: Just in Time
Just In Time BBB
Instant
Split Second
Remove all spells and activated abilities from the stack.
Next: Earthen Penance
earthern penance WGB
Enchantment
Lands you control have shroud and indestructible
whenever a land enters play under your control, if earthern penance is in the graveyard, you may put it into the battlefield without casting its mana cost
Next: mysterious glyphs
Mysterious Glyphs 2
Artifact
2,T: you may look at target player's hand. If you do, sacrifice mysterious glyphs unless you sacrifice a creature you control.
Next: Unstable bridge