Alright so i have about 110 cards right now xD
have commons for every color (and artifacts, but no multi) and uncommons for W/U/B. Since most of them i dont have names for the artists who did them I'll be posting text cards.
Angelic Sky Guard 1WW
Creature - Angel (C)
Flying, Defender
Even when I fight, I know all honor is held on the defensive side
0/5
Armory Harness 2
Artifact - Equpiment (C)
Costs to equip equipped creature cost 2 less
Equip 3
Which one did you want me to kill you with?
(For hero creatures, go find my topic in the custom card section about rules for hero creatueres)
Atton, Journeyman Mage 1W
Hero Creature - Human Cleric
1 -- 2 ------ 3
1: Vigilance
2: At the beginning of your upkeep, gain 1 life for each card in your hand.
3: Whenever you gain life, you gain 2 life for each 1 life gained.
Trigger: Whenever you gain 2 Life
1/1
Blazeraiser Gang 1R
Hero Creature - Goblin Berserker (C)
1 - 2,3
1: First Strike
2: Red creatures you control get +1/+1
3: Whenever a red creature you control is blocked or becomes blocked by a creature, Bazeraiser Gang deals 1 damage to that creature
Trigger: Whenever Blazeraiser Gang sends a creature to the graveyard during combat.
2/1
Bring to Light 1U
Instant (C)
You may look at target player's hand and choose 1 card from it. That player discards that card and draws two cards.
Bringers of Rot B3
Hero Creature - Demon Assassin (C)
1 --- 2 ----- 3
1: Deathtouch
2: Creatures your opponents control get -1/-1
3: At the beginning of each player's upkeep, that player sacrifices a creature
Trigger: Whenever a creature an opponent controls is put into the graveyard from play
2/2
Burst of Power X1G
Instant (C)
Target creature you control gets +X/0 or +0/+X until end of turn.
Change of Destiny U
Instant (C)
Changer the target of a spell or ability to a creature you control
I’ve found through my many years that there is no reason to fight something head on like a bull, when one can rather sidestep and let it hit something less important.
Corrupted Blood B
Sorcery (C)
Target creature you control gets +3/+0 until end of turn. At end of turn, you lose 4 life.
Legion Shaman - If you control a Shaman, at end of turn you may have target opponent lose life equal to the life you've lost this turn.
Corruption Blade 4
Artifact - Equpiment (C)
Equipped creature has Deathtouch
Equip 2
Dawn Ritual 1W
Sorcery (C)
You gain 1 life for each creature in all graveyards.
A purpose can still be served after the light inside you has gone out.
Dispersal Spell G
Instant (C)
Target creature you control gains protection from the color of your choice until end of turn.
Legion Scout - If you control a Scout, draw a card.
Dream Trap 2W
Enchantment - Aura (C)
Enchant Creature
Enchanted Creature Can't Attack.
Legion Soldier - As long as you control a Soldier, Enchanted creature has no abbilities.
We must not forget the Mercan. Their mind magic can throw our enemies for a loop.
Twin-Blade Scourge 5BB
Creature - Demon (C)
Flying, Doublestrike
What do you say to my offer? No?
5/4
Efran, Elvish Scout 3G
Hero Creature - Elf Scout (C)
1 - 2 -- 3
1: Vigilance
2: Forestwalk
3: Whenever Efran, Elvish Scout deals combat damage to a player, untap all lands you control.
Trigger: Whenever you play a creature spell
3/2
Engulf in Flames 3RR
Instant (C)
Engulf in Flames deals 4 damage to target creature or player.
Essence Scavenger W
Creature - Human Cleric (C)
Legion Knight - As long as you control a Knight, Essence Scavenger has "Sacrifice Essence Scavenger: Put a +1/+1 counter on target creature you control."
I must find hope where there is none left.
0/1
Extract Fear 1B
Sorcery (C)
As an additional cost to cast Extract Fear, sacrifice a creature.
Target player reveals their hand. You choose one noncreature, nonland card and that player discards it. Then that player discards a card.
Fade Away 2W
Sorcery (C)
You and target opponent sacrifice a creature. If those creatures would be into a graveyard, they are removed from play instead.
Sometimes, measures must be taken to make sure the cause continues.
Filter the Weeds 2U
Instant (C)
Return target nonland permanent to it’s owner’s hand.
Legion Rouge — If you control a Rouge, draw a card.
I only posted 20 (in alphebetical order so i understand if these dont seem like they work with eachother just yet) I'll post later
In the mean time, Criticisms are always welcomed.