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  1. #1
    Chameleon is offline Uncommon
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    Default does omnath lose the mana at end of turn

    does omnath locus mana lose the mana at end of turn

  2. #2
    Kappu1's Avatar
    Kappu1 is offline Scarce
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    Default Re: does omnath lose the mana at end of turn

    Did you read the card?

    Green mana doesn't empty from your mana pool as steps and phases end.

    I mean seriously, this needed to be asked?

  3. #3
    Chameleon is offline Uncommon
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    Default Re: does omnath lose the mana at end of turn

    i mean end of turn not end of phases or steps

  4. #4
    Kappu1's Avatar
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    Default Re: does omnath lose the mana at end of turn

    Well that is because your not using the proper terms for the game

    1. Beginning Phase
    a. Untap step
    You untap all your tapped permanents. On the first
    turn of the game, you don’t have any permanents, so
    you just skip this step. No one can cast spells or activate
    abilities during this step.
    b. Upkeep step
    This part of the turn is mentioned on a number of
    cards. If something is supposed to happen just once
    per turn, right at the beginning, an ability will trigger
    “at the beginning of your upkeep.” Players can cast
    instants and activate abilities.
    c. Draw step
    You draw a card from your library. (The player who
    goes first skips the draw step on his or her first turn to
    make up for the advantage of going first.) Players can
    then cast instants and activate abilities.
    2. First Main Phase
    You can cast any number of sorceries, instants, creatures,
    artifacts, enchantments, and planeswalkers, and you
    can activate abilities. You can play a land during this
    phase, but remember that you can play only one land
    during your turn. Your opponent can cast instants and
    activate abilities.
    3. Combat Phase
    a. Beginning of combat step
    Players can cast instants and activate abilities.
    b. Declare attackers step
    You decide which, if any, of your untapped creatures
    will attack, and which player or planeswalker they
    will attack, then they do so. This taps the attacking
    creatures. Players can then cast instants and activate
    abilities.
    c. Declare blockers step
    Your opponent decides which, if any, of his or her
    untapped creatures will block your attacking creatures,
    then they do so. If multiple creatures block a single
    attacker, you order the blockers to show which is first
    in line for damage, which is second, and so on. Players
    can then cast instants and activate abilities.
    d. Combat damage step
    Each attacking or blocking creature that’s still on the
    battlefield assigns its combat damage to the defending
    player (if it’s attacking that player and wasn’t blocked),
    to a planeswalker (if it’s attacking that planeswalker and
    wasn’t blocked), to the creature or creatures blocking it,
    or to the creature it’s blocking. If an attacking creature
    is blocked by multiple creatures, you divide its combat
    damage among them by assigning at least enough
    damage to the first blocking creature in line to destroy
    it before assigning damage to the next one in line, and
    so on. Once players decide how the creatures they
    control will deal their combat damage, the damage is
    all dealt at the same time. Players can then cast instants
    and activate abilities.
    e. End of combat step
    Players can cast instants and activate abilities.
    4. Second Main Phase
    Your second main phase is just like your first main
    phase. You can cast every type of spell and activate
    abilities, but your opponent can only cast instants and
    activate abilities. You can play a land during this phase
    if you didn’t during your first main phase.
    5. Ending Phase
    a. End step
    Abilities that trigger “at the beginning of your end step”
    go on the stack. Players can cast instants and activate
    abilities.
    b. Cleanup step
    If you have more than seven cards in your hand, choose
    and discard cards until you have only seven. Next, all
    damage on creatures is removed and all “until end of
    turn” effects end. No one can cast instants or activate
    abilities unless an ability triggers during this step.

  5. #5
    Chameleon is offline Uncommon
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    Default Re: does omnath lose the mana at end of turn

    so does omnath keep mana at end of turn or only at end of steps and phases

  6. #6
    Kappu1's Avatar
    Kappu1 is offline Scarce
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    Default Re: does omnath lose the mana at end of turn

    Do you know what doesn't means seriously if you can read English and the card and the stuff I posted you shouldn't be asking questions.....

    I'll post again exactly the text off the card just for you:

    Green mana doesn't empty from your mana pool as steps and phases end.

  7. #7
    Arix's Avatar
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    Default Re: does omnath lose the mana at end of turn

    Kappu, it would be better if you just answered the question clearly.

    The answer is no, Omnath carries mana over turns.
    Fluttershy is best pony.

  8. #8
    Kappu1's Avatar
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    Default Re: does omnath lose the mana at end of turn

    I answered it very clearly in my first two posts read the card and then look at what the right terms are for the steps and phases and you don't really have to give a person the answer because it should be apparent at that point.

  9. #9
    Arix's Avatar
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    Default Re: does omnath lose the mana at end of turn

    If the card's text wasn't clear (and although it's clear to me, I can see how one might be confused by it), simply repeating it isn't going to help.
    Fluttershy is best pony.

  10. #10
    hotsoss834's Avatar
    hotsoss834 is offline Common
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    Default Re: does omnath lose the mana at end of turn

    Kap why do you have to be such a dick about it?

 

 

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