Nightveil Specter {U/B} {U/B} {U/B}
Creature - Specter (Rare)
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
You may play cards exiled with Nightveil Specter.
2/3
Nightveil Specter {U/B} {U/B} {U/B}
Creature - Specter (Rare)
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
You may play cards exiled with Nightveil Specter.
2/3
Zhur-Taa Swine 3RG
Creature - Boar (Common)
Bloodrush - 1RG, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
5/4
Zameck Guildmage GU
Creature - Elf Wizard (Uncommon)
GU: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
GU: Remove a +1/+1 counter from a creature you control: Draw a card
2/2
Skyknight Legionnaire 1RW
Creature - Human Knight (Common)
Flying, Haste
2/2
Obzedat, Ghost Council 1WWBB
Legendary Creature - Spirit Advisor (Mythic)
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5/5
Lazav, Dimir Mastermind UUBB
Legendary Creature - Shapeshifter (Mythic)
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains Hexproof and this ability.
3/3
High Priest of Penance WB
Creature - Human Cleric (Rare)
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1/1
Foundry Champion 4RW
Creature - Elemental Soldier (Rare)
When Foundry Champion enters the battlefield, it deals damage to target Creature or Player equal to the number of creatures you control.
R: Foundry Champion gets +1/+0 until end of turn.
W: Foundry Champion gets +0/+1 until end of turn.
4/4
Duskmantle Guildmage UB
Creature - Human Wizard (Uncommon)
1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
2UB: Target player puts the top two cards of his or her library into his or her graveyard.
2/2
Elusive Krasis 1GU
Creature - Fish Mutant (Uncommon)
Elusive Krasis is unblockable.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/4
New spoiler from Gatecrash!!
Boros Keyrune 3
Artifact (Uncommon)
T:T ap: Add R or W to your Mana Pool
RW: Boros Keyrune becomes a 1/1 Red and White Soldier artifact creature with Double Strike until end of turn. (It deals both First Strike and regular combat damage.)
Urban Evolution 3GU
Sorcery (Uncommon)
Draw three cards. You may play an additional land this turn
Sunhome Guildmage RW
Creature - Human Wizard (Uncommon)
1RW: Creatures you control get +1/+0 until end of turn.
2RW: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
2/2
Signal the Clans RG
Instant (Rare)
Search your library for three creature cards and reveal them. If you searched for three cards with different names, choose one at random at put it into your hand. Shuffle the rest into your library
Last edited by tate; 01-07-2013 at 03:37 AM.
Mystic Genesis RG
Instant (Rare)
Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.
Mind Grind XUB
Sorcery (Rare)
Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0
Drakewing Krasis 1GU
Creature - Lizard Drake (Common)
flying, trample
3/1
Dimir Charm UB
Instant (Uncommon)
Choose one - Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
Deathpact Angel 3WBB
Creature - Angel (Mythic Rare)
Flying
When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has 3WBB, Tap, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
5/5
Consuming Aberration 3UB
Creature - Horror (Rare)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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