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Skyrim Perks Ancillary- Pickpocket (Part 2)
http://www.rarityguide.com/articles/articles/4295/1/Skyrim-Perks-Ancillary--Pickpocket-Part-2/Page1.html
By Nick M. Facer
Published on 02/13/2013
 
The latter half of the Pickpocket tree offers a perk everyone wants, but not everyone will be able to get.  There's also a couple of fun, and in one case slightly silly, options that can be used to really make out like a bandit.

Extra Pockets-

EVERYONE WANTS THIS PERK.  It’s just a shame so much illegal activity is required to qualify for it.  100 points of carrying capacity is a big deal, so if at any point you qualify for this, take the perk.  Just take it.  You’ll be grateful you have it, there’s no doubt at all.

Keymaster-

If you like getting into places easily, this may be your favorite perk.  Obviating the need for Lockpicking in a number of cases will help a lot, but if you have access to someone who will buy the things you bring them no questions asked it becomes even more useful, letting you go take someone for everything they own over and over again and dumping the goods back onto the market for more money.  Of course, the ability to do this may be useless to you if you never run low on funds anyways.

Misdirection-

Want to make that fight easier?  See someone toting around a weapon you wish you had?  This is a possible solution to both problems, letting you swipe someone’s best sword when they’re not looking (or even when they are if your Sneak is good enough).  Can be very amusing with NPCs who start out friendly or neutral that you’re going to wind up in combat with.

Perfect Touch-

Or maybe you just want to leave everyone in their underwear for laughs.  Or cash.  The potential here is virtually endless, whether you find stripping everyone unsuspectingly naked funny or just need money so bad you’ll sell anything you can get your hands on.  Remember, if it isn’t nailed down, it’s yours, and if you can pry it up, it wasn’t actually nailed down to begin with.