This deck of mine is a bit feared by my friends, not quite to the same degree of a sliver deck, but close to it. So far, each of the colors does something different, but they come together very well. As a creature heavy deck, it has a few weaknesses that I need to iron out a bit.
White
Kazandu Blademasterx3
Ondu Clericx4
Sunspring Expeditionx2
Narrow Escape
Green
Primal Rage
Familiar Groundx2
Awakening
Vastwood Animistx2
Oran-Rief Survivalistx4
Prey's Vengeance
Red
Relentless Assault
Akoum Battlesingerx2
Highland Beserkerx4
Artifacts
Explorer's Scopex2
Expedition Map
Obelisk of Naya
Stonework Pumax4
Mind Stonex2
Non-Basic Land
Graypelt Refugex4
Kazandu Refuge
Gruul Turfx3
Basic Land
Mountains x5
Plains x5
Forests x2
In this deck, you will find massive buffs happening whenever you play a creature card after your second or three creature. White is focused more on Life Gain, but has some teeth as well. Sunspring Expedition gives a solid target for anything, in spite of its slower start, but low cost. Ondu Clerics stack up nicely, allowing for massive life gain. Green gives the deck the all its real enchantments as well as support. Familiar ground aids everything while the Survivalist simply grows and becomes a massive monster with a lot of counters on it. Red goes for the kill, giving First Strike, +1/+0, and having Relentless Assault, perfect for that turn you're just a little short on taking someone out. The Artifacts focus on land/card draw. Explorer's Scope lets you see what is coming up, playing lands when you find them. Stonework Puma bolster the Allies while giving some nice fodder. Mind Stone is there to give mana early or give you that card you need.
Red needs the most work at present. I need some good direct damage spells. It offers some nice support and gives me a few allies, but there are not too many Red Allies that I want to put in there.
Any suggestions for that part?