Vanish into Darkness
1BB instant
Exile target nonblack creature unless it's controller pays life equal to its power.
Next Card - Aether craftsman.
Printable View
Vanish into Darkness
1BB instant
Exile target nonblack creature unless it's controller pays life equal to its power.
Next Card - Aether craftsman.
Aether Craftsman 3U
Creature - Wizard
1/2
X, T: Reveal X cards from your hand.
For each land or artifact revealed add 1 to your mana pool.
For each other card type revealed add one mana of that card's color(s) to your mana pool.
Until end of turn, if you play any of the revealed cards, sacrifice Aether Craftsman.
(meant to support 5 color decks)
Next: Fairy Tale
Fairy Tale 3WW
Enchantment
Prevent all damage that would be dealt to creatures you control
Whenever a source you control deals damage to a creature, destroy that creature at then end of turn.
When opponents control no creatures, sacrifice fairy tale
Next: midnight ambush
Midnight Ambush
Instint
RBX
Choose 1. X target creatures can't block this turn... OR... X creatures get -3/-0.
Entwine RB (do both)
Next - Imperial Tower
Imperial Tower
Legendary Land
Imperial tower enters the battlefield tapped.
Whenever a creature you control deals combat damage to an opponent, add a charge counter to imperial tower.
T: add 1 to your mana pool
T, sacrifice imperial tower: add X mana of any color to your mana pool, where X is the number of charge counters on imperial tower
Next: Lie Detector
Lie Detector 1
Artifact
Players play with their top card of the library revealed. whenever a player would draw a card, any player may pay 3. If he does, that card goes to the graveyard instead of to the hand.
Next: Frozen Eclipse
Frozen Eclipse
2UB
Sorcery
At the end of this turn take an extra turn. Skip your next untap step. Pay X life, untap X permanents you control during your next draw step.
Next - Inquisitor of the Realm
Inquisitor of the Realm 3WWW
Creature - Cleric Legend
6/5
If untapped Inquisitor of the Realm is also black.
3,T, Name a card type :
Target player discards as many cards of that type as that player chooses and loses 1 life per card.
Then you may look at that player's hand. That player loses 5 life per card of the named type found.
If you find none, sacrifice Inquisitor of the Realm and lose 5 life.
Next: Tattooed Lady
Vanish Into Darkness 6
Instant
Exile target player from the game. That player returns to the game at the beginning of the next end step.
next card: Metallic Horde
you skipped one :cool: so i'll do two:
tattooed lady 2B
creature - human
BB,T: target player reveals a card from his hand at random. If it's a creature card, put it into play under your control. Otherwise, tattoed lady deals X damage to target creature or player, where X is that card's converted mana cost.
0/1
Metallic Horde 5
Artifact Creature
When metallic horde enters the battlefield, creatures you control gain trample until end of turn
when metallic horde leaves the battlefield, prevent all damage to creatures you control until end of turn
3/3
Next: Wandering Monster
Wandering Monster
1BG
Creature - Monster
Domain - +1/-1 for each land basic land type you control.
3/3
Next - Well of a thousand truths
Well of a Thousand Truths 3
Artifact
Whenever you draw your second card each turn, you may draw a card.
Next - Hellgorger.
Hellgorger 5R
creature - demon
When Hellgorger is put into a graveyard, destroy all creatures in play.
If I die, I'm dragging you to hell with me!
1/1
Next card: Twist of Fate
Twist of Fate
2 {R/U}
Instant
If {R} was payed, change the target of a spell or ability. If {U} was payed, change the power and toughness of target creature. Do both if both were payed.
Next Card - Fire of the new dawn
Fire of the new Dawn RRWW
Sorcery
Destroy all lands in play. For each land destroyed this way, its controller searches his library for a land with a different name, and puts that land into the battlefield.
Next: Master Key
Master Key 6
Artifact
3, T: Gain control of target artifact
Next: Escape Plan
Escape Plan U
Instant
Buyback 2U
Return target targetted creature to owner's hand.
Next: Just in Time
Just In Time BBB
Instant
Split Second
Remove all spells and activated abilities from the stack.
Next: Earthen Penance
earthern penance WGB
Enchantment
Lands you control have shroud and indestructible
whenever a land enters play under your control, if earthern penance is in the graveyard, you may put it into the battlefield without casting its mana cost
Next: mysterious glyphs
Mysterious Glyphs 2
Artifact
2,T: you may look at target player's hand. If you do, sacrifice mysterious glyphs unless you sacrifice a creature you control.
Next: Unstable bridge
Unstable Bridge
Land
T: Creatures without flying can't attack you this turn.
Next card - Forever Ocean
Forever Ocean 2UU
Enchant Land you control
whenever encanted land is tapped for mana, its controller ads U to his mana pool (in addition to what the land produces)
Metalcraft - if you control 3 or more artifacts, when enchanted land is tapped for mana its controller adds UU to his mana pool (in addition to what the land produces) instead.
Next: Explosion afar
Explosion Afar 5
Sorcery
When you cast Explosion Afar from your hand, exile it from the game. During your upkeep, you may cast the exiled Explosion Afar for free.
Explosion Afar deals 3 damage to all creatures and players.
"This whole place is wired! One wrong move and I'll blow us all to hell!"
Next: The Reaper's Bell
The Reaper's Bell 1BB
Enchantment
At the beginning of your upkeep, put a death counter on The Reaper's Bell
Remove a Death counter from the Reaper's Bell: Destroy target creature
As long as there are 5 or more counters on the Reaper's Bell, creatures opponent controls have -5/-0
Next: Boltazar, Goblin Envoy
Boltazar, Goblin Envoy
2RRR
Creature - Goblin Legend
T, RRR: Reveal the top card of your library. If it is a goblin card, Boltazar, Goblin Envoy deals damage equal to the revealed card's converted mana cost to each non goblin creature. If the revealed card is not a goblin, exile it.
Token of Tribes
Token of Tribes 4GGG
Instant
When Token of Tribes enters the battlefield pick a creature type, Token of Tribes produces a 1/1 creature of that type for each of the chosen creature type you control.
Next Card: Feral Howl
I'll nitpick a bit :)
Creature- so needs power/toughness
an instant never enters the battlefield
Feral Howl 1GUU
Instant
Counter target spell
put X 1/1 green cat creature tokens into play, where X is the countered spell mana cost
next: Lunar Fortress
sorry... in a hurry... power and toughness.... 2/2 I'll also do the next card to make up for my mistake.
Lunar Fortress
Legendary Land
Lunar Fortress comes into play with 10 moon counters on it.
At the beginning of each players upkeep, remove a charge counter on Lunar Fortress.
When Luner Fortress has no moon counters on it, create an emblem that says "All lands lose all abilities and gain 'T: add 1 colorless to your mana pool'"
Next Card - Unholy Crusade
Unholy Crusade 2BBB
Enchantment
Black creature you control get +3/+2
white creatures your opponent controls get -2/-3
Next: Glass Portal
Glass Portal
2
Artifact
1: Look at the top card of target players library.
1,T: Target player draws a card, then puts a card from their hand on the bottom of their library.
Next Card - Kill Shot
Kill Shot 1GR
Instant
Choose one: Kill shot deals 3 damage to target creature without flying; or destroy target creature with power 2 or less; or target creature loses flying until end of turn
Next:
Mixed emotions
Mixed Emotions - (its a bottle full of emotions :] )
Artifact
3
Imprint - remove a card in your hand from the game, the removed card imprints Mixed Emotions.
T: Target creature gains protection from the color/s of the imprinted card.
Next Card - Artificial Limbs
Artificial Limbs 2BB
Enchantment Aura
Enchant Creature
Totem Armor
B: Enchanted creature gains infect until end of turn
B: Enchanted creature gains deathoutch until end of turn
B: Enchanted creature gains lifelink until end of turn
Next: Well of Despair
Well of Despair
Land
T, Discard a card from your hand: add 1 mana, that shares color with the discarded card, to your mana pool.
Next card - Word of Being
word of being WW
Enchantment
Choose one: You have shroud and creatures your opponent controls have shroud; or your opponent has shroud and creatures you control have shroud
next:
Terrible Accident
Terrible Accident 2BB
Instant
Until end of turn, whenever a creature is dealt damage, destroy it.
Next - Sphinx of False Memories
sphinx of false memories 2UU
Creature - Sphinx
Flying
At the beginning of you upkeep, you may reveal a creature card from your hand. if you do, sphinx of false memories gains all activated abilities of that card until end of turn.
1UU, discard a creature card, T: search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library
2/5
next: Unicorn's Peril
B
instant
Kicker: pay 3 life
Destroy Target white creature. It can't be regenerated.
If you paid the kicker, destroy target creature instead. It can't be regenerated.
Next card - Tactical trend
Tactical Trend 4BW
When Tactical Trend comes into play all creatures gain +2,+3 for each other creature of their type in play
Next Card- Harry Dresden, Rogue Wizard