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On one note, for Loss of Interest and Krota Priest, as i've said i plan on making a block. All mechanics of a set don't really shine through until the last set comes to light. For instance, Splinter Twin (granted its in a diff block) didnt become a ten dollar card until deciever exarch. But moving on, the second and third sets are supposed to be about an upcomming war, and all factions are religious, meaning they will give sacrifices to the gods. Basically sets 2 and 3 will have a decent amount of creatures that reward you for getting them sacrificed. (Also in the third set i plan on doing a mix of colors in the factions and the Krota do get a touch of black. As to why, i'm going the keep taht actual part of the story to myself. I've developed it quite a bit since i last mentioned it) But if you feel strongly enough about Loss of Interest I can bump it down to 1U instead.
Fair enough.
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Same thing with Fishpiercer, I'll bump it down to a 2/1.
We already have [mtg]Coral Eel[/card] and several others taking the two-mana vanilla blue 2/1 slot. I'd rather add one to the cost, making it a 1UU 3/2.
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Leatherskin Dragon i actually agree with wholheartedly. I wasn't too happy with making it a dragon when i put it together but the picture i found for it said otherwise. Perhaps I'll make it a Lizard or something, because i would like to keep the card as it is, although I'll remove the flying.
Also an option. I made my suggestion of making it bigger and rare because the flavour does seem to suit a big Dragon more than a little Lizard.
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As for hero creatures being common, i realize that they do seem to be rare-esque cards. The problem is if I take all those common ones and throw them up with the Rares, it'll become Alara all over again and the Sets will be nothing but Rare Parades. Perhaps uncommons would suit them better. I don't entirely know to be honest.
The problem is that they're far, far too complicated to go on common cards. Remember that rarity is determined by many factors other than power level, and complexity is a big factor. The closest thing I can think of to compare hero creatures to is flip cards - there were no common flip cards, and the hero mechanic is far more complicated than flip.