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  1. #1
    Buster is offline Uncommon
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    Jan 2010
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    Default rules for a six card magic pack

    what are the rules for a six card magic pack

  2. #2
    Lakepirate's Avatar
    Lakepirate is offline Planeswalker
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    Mar 2010
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    Default Re: rules for a six card magic pack

    If by rules you mean what comes in them then it's:
    • 1 land, 1 tip/token (not counted in the 6), 1 uncommon, 2 commons, and 2 others (I don't remember if it counts the land or not... if it doesn't then it's actually 3 commons.)
    • The 2 other cards can be any combination of a rare/mytic, commons, or uncommons.
    • Each pack will only contain one rare or mythic but may not contain one at all.

    Therefore it is possible for your 2 "other" cards to both be commons. (So 1 land, 1 token/tip, one uncommon, and the rest commons.)

    IMO, with the 6 card packs being almost $2, and the 15 card packs being about $4. It's more worth it to buy the regular 15 card boosters... Unless you only have a couple of bucks and it's not enough for a 15 card booster.

 

 

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