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  1. #41
    Nidorino is offline Uncommon
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    i use cards that take control of other players turn a lot such as mindslaver and sorin markov so i want to understand 100% how the rules work

  2. #42
    Rocket's Avatar
    Rocket is offline The Hallowed
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    we've been telling you how the rules work but you arent listening

  3. #43
    Nidorino is offline Uncommon
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    noone has answered yet on why 112.7a does not apply

  4. #44
    Nidorino is offline Uncommon
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    ... and about the conflict of rules between magic rule 112.7a and magic rule 800.4a.

  5. #45
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    Rule 112.7a references activated and triggered abilities, the sources of which may or not be in play when an ability originating from them resolves. Lightning Bolt actually has no direct involvement with that particular rule.

    The rule I quoted states that spells (ie. Lightning Bolt) cease to exist on the stack, therefore preventing resolution, once a player concedes.

    Damage done/ life gained prior is unaffected.
    Last edited by Void Elemental; 11-29-2010 at 12:43 PM.

  6. #46
    Nidorino is offline Uncommon
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    so what about this rule:

    112.8. The controller of an activated ability on the stack is the player who activated it. The controller of
    a triggered ability on the stack (other than a delayed triggered ability) is the player who controlled
    the ability’s source when it triggered, or, if it had no controller, the player who owned the ability’s
    source when

  7. #47
    Rocket's Avatar
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    what about it

  8. #48
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    You're still quoting rules that have no direct involvement with Bolt (the Bolt is a spell, not an ability). Even so, the player who's turn you're taking is the controller even though you decide where the bolt goes.

  9. #49
    Nidorino is offline Uncommon
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    I mean since I was controlling his turn when I cast it then I am the one controlling his turn when I cast the lightning bolt so it shouldnt leave..he can take his card but the ability on the stack is mine not his

  10. #50
    Nidorino is offline Uncommon
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    Quote Originally Posted by Void Elemental View Post
    You're still quoting rules that have no direct involvement with Bolt (the Bolt is a spell, not an ability). Even so, the player who's turn you're taking is the controller even though you decide where the bolt goes.
    well ok but its not fair

  11. #51
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    Quote Originally Posted by Nidorino View Post
    i use cards that take control of other players turn a lot such as mindslaver and sorin markov so i want to understand 100% how the rules work
    tehn maybe you should instead use more cards that can win your game on their own and not by taking control of other peoples turn

  12. #52
    Nidorino is offline Uncommon
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    Quote Originally Posted by riolu View Post
    tehn maybe you should instead use more cards that can win your game on their own and not by taking control of other peoples turn
    why i like using mindslaver and sorin markov in my decks why cant i use them

  13. #53
    Nidorino is offline Uncommon
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    and if wizards doesnt think taking control of turns is valid then why did it print cards such as mindslaver and sorin markov in the first place

  14. #54
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    I dont think he meant that taking control of someone's turn is not a valid strategy; what he was going at is probably that you say that it this type of situation happens to you often, and obviously you get very upset from it, so maybe you should consider using different cards so that such situations dont arise again and player B can then concede all day long without affecting your game against player C

  15. #55
    riolu's Avatar
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    yeah thats what I meant

  16. #56
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    so are we done here

  17. #57
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    what was this all about

  18. #58
    Arix's Avatar
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    Default Re: In multiplayer magic game I take control of next turn using Sorin Markov concede

    You keep quoting rules that have nothing to do with the situation at hand. This is the only rule you need to know:
    800.4a. When a player leaves the game, all objects (see rule 109) owned by that player leave the game, all spells and abilities controlled by that player on the stack cease to exist, and any effects which give that player control of any objects or players end. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who's still in the game.
    Fluttershy is best pony.

 

 




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