Tainted Strike B
Instant (Common)
Target creature gets +1/+0 and gains infect until end of turn.
James Ryman#80/249
Tainted Strike B
Instant (Common)
Target creature gets +1/+0 and gains infect until end of turn.
James Ryman#80/249
From the FAQ:
GENERAL NOTES
***Release Information***
The _Scars of Mirrodin_ set contains 249 cards (101 common, 60 uncommon, 53 rare, 15 mythic rare, and 20 basic land).
Prerelease events: September 25-26, 2010
Launch Parties: October 1-3, 2010
The _Scars of Mirrodin_ set becomes legal for sanctioned Constructed play on its official release date: Friday, October 1, 2010.
-- At that time, the following card sets will be permitted in the Standard format: _Zendikar_(TM), _Worldwake_(TM), _Rise of the Eldrazi_(TM), _Magic 2011_, and _Scars of Mirrodin_.
Go to <www.wizards.com/locator> to find an event or store near you.
Go to <www.wizards.com/MagicFormats> for a complete list of formats and permitted card sets.
-----
***Mirran and Phyrexian Factions***
The native Mirrans and the invading Phyrexians are battling for control of Mirrodin. Each _Scars of Mirrodin_ card (except planeswalkers and basic lands) has an identifying insignia in its text box that shows which of these two factions it belongs to. (The Mirran insignia looks like a segmented ring. The Phyrexian insignia looks like a circle with a slash through it.) Faction insignias have no effect on game play.
***Returning Theme: -1/-1 Counters***
Many cards in the _Scars of Mirrodin_ set put -1/-1 counters on creatures or care about -1/-1 counters in other ways. Infect appears only on cards from the Phyrexian faction.
Carnifex Demon
{4}{B}{B}
Creature -- Demon
6/6
Flying
Carnifex Demon enters the battlefield with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
For the most part, -1/-1 counters work a lot like +1/+1 counters. For example, Carnifex Demon enters the battlefield as a 4/4 creature, because it's a 6/6 creature with two -1/-1 counters on it. Working with negative numbers can have some tricky ramifications, though.
* A creature with -1/-1 counters on it may have 0 or less toughness. That creature is put into its owner's graveyard as a state-based action. Regeneration can't prevent this. This happens even if the creature is indestructible.
* A creature with -1/-1 counters on it may have 0 or less power. If so, it deals no damage in combat. If the effect of a spell or ability would change that creature's power, its actual negative power is used in the calculation. For example, a -2/2 creature that gets +3/+3 will end up as a 1/5 creature.
* If an effect of a spell or ability would do something else based on the power of a creature with 0 or less power (such as allows a player to draw that many cards), the effect will use 0 instead.
* If a permanent has at least one +1/+1 counter and at least one -1/-1 counter on it, remove as many pairs of +1/+1 and -1/-1 counters from it as you can. This is done as a state-based action.
***Cycle: Spellbombs***
The _Scars of Mirrodin_ set includes a cycle of five Spellbombs, a variation of a cycle originally seen in the _Mirrodin(R)_ set.
Horizon Spellbomb
{1}
Artifact
{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
* The second ability triggers when the Spellbomb is put into a graveyard from the battlefield for any reason, not just as a result of sacrificing it to activate its first ability.
* You choose whether or not to pay the triggered ability's cost as it resolves. By this time, it's too late for players to respond. You may pay only once and draw only one card.
* If you activate the first ability, the second ability will trigger and resolve before the first ability does. For example, if you activate Horizon Spellbomb's first ability, you'll choose whether to pay {G} and draw a card before you search your library for a basic land card.
***Cycle: Smiths***
The _Scars of Mirrodin_ set includes a cycle of five Smiths, each of which is a creature with an ability that triggers whenever you cast an artifact spell.
Lifesmith
{1}{G}
Creature -- Human Artificer
2/1
Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
* Whenever you cast an artifact spell, the ability of each Smith you control triggers. You can put the abilities on the stack in any order, keeping in mind that the one you put on the stack last will resolve first. All of the abilities will resolve before the artifact spell does.
* A Smith's ability will resolve even if the artifact spell that caused it to trigger is countered.
* Putting an artifact token onto the battlefield will not cause a Smith's ability to trigger.
* Three of the Smiths (Embersmith, Lifesmith, and Myrsmith) require a payment of {1} to get the bonus. You choose whether to pay {1} as the ability resolves. Although players may respond to a Smith's ability, once it begins to resolve and you decide whether to pay, it's too late for players to respond.
* As a Smith's ability resolves, you can pay {1} only once and get the bonus only once.
***Cycle: _Scars of Mirrodin_ Tap Lands***
The _Scars of Mirrodin_ set includes a cycle of five lands that produce two colors of mana and enter the battlefield tapped unless you control two or fewer other lands.
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R} to your mana pool.
* If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
* If one of these lands enters the battlefield at the same time as one or more other lands (due to Scapeshift or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.
***Rules Note: Targeted Spells and Abilities***
Arc Trail
{1}{R}
Sorcery
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
* If a spell or ability requires more than one target, like Arc Trail, you must be able to choose that many targets. If you can't, you can't cast the spell or activate the ability.
* If a spell or ability has multiple targets, and all targets are illegal by the time it would resolve, the spell or ability is countered. However, if at least one of those targets is still legal, the spell or ability will resolve. It can't perform actions on illegal targets, nor can it make illegal targets perform actions.
Twisted Image
{U}
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
* If a spell or ability requires a target, and all targets of the spell or ability are illegal targets by the time the spell or ability resolves, the spell or ability is countered. None of its effects, including the untargeted effects (like Twisted Image's "Draw a card"), will happen.
Arc Trail
{1}{R}
Sorcery
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
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Assault Strobe R
Sorcery (Common)
Target creature gains double strike until end of turn.
Kev Walker
#82/249
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Barrage Ogre 3RR
Creature – Ogre Warrior (Uncommon)
T, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
3/3
David Rapoza#83/249
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BladeTribe Berserkers
Blade-Tribe Berserkers 3R
Common
Creature – Human Berserker
Metalcraft – When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
3/3
Kev Walker#84/249
Blood-shot Trainee
Bloodshot Trainee 3R
Creature – Goblin Warrior (Uncommon)
T: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee’s power is 4 or greater.
2/3
Matt Stewart#85/249
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cerebral eruption
Cerebral Eruption 2RR
Sorcery (Rare)
Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card’s converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner’s hand.
Kev Walker#86/249
Ferrovore 2R
Creature – Beast (Common)
R, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
2/2
Austin Hsu#88/249
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Flameborn Hellion 5R
Creature – Hellion (Common)
Haste
Flameborn Hellion attacks each turn if able.
5/4
Aleksi Briclot#89/249
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Furnace Celebration
Enchantment (Common)
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to target creature or player.
Svetlin Velinov
#90/249
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Galvanic Blast R
Instant (Common)
Galvanic Blast deals 2 damage to target creature or player.
Metalcraft – Galvanic Blast deals 4 damage to target creature or player instead if you control three or more artifacts.
Marc Simonetti
#91/249
HoardSmelter Dragon
Hoard-Smelter Dragon 4RR
Creature – Dragon (Rare)
Flying
3R: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact’s converted mana cost.
5/5
Eric Deschamps#93/249
Kuldotha Rebirth R
Sorcery (Common)
As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.
Put three 1/1 red Goblin creature tokens onto the battlefield.
Goran Josic#96/249
Melted Terrain
Melt Terrain
Sorcery (Common)
Destroy target land. Melt Terrain deals 2 damage to that land’s controller.
John Avon
#97/249
Molten Psyche 1RR
Sorcery Rare
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft – If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Ryan Yee
#98/249
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Ogre Gear grabber!
Ogre Geargrabber 4RR
Creature – Ogre Warrior (Uncommon)
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
4/4
David Rapoza
#99/249
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Oxidda Daredevil 1R
Creature – Goblin Artificer (Common)
Sacrifice an Artifact: Oxidda Daredevil gains haste until end of turn.
2/1
Pete Venters
#100/249
Scoria Elemental 4R
Creature – Elemental (Common)
6/1
Karl Kopinski
#102/249