also which creatures should I add?
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also which creatures should I add?
i dont think it matters which small creatures you add theyre just there to be meat shields until you can get the platinum angel and darksteel collosus into play
I have a Darksteel Colossus in a B/U deck with a Master Transmuter, 2 Demonic Tutors, a Levitation, 2 protective bubbles, and a Beseech The Queen...works pretty well...and yeah, pretty broken...I've been able to make it an 11/11 trample, indestructible, flying, shroud, unblockable...
How about you go thru all ot the trouble of finally getting out your darksteel and I cast Path to Exile on it for 1 mana to get rid of it.
But dang I'm not playing white so instead I'll just Unsummon it for 1 mana or I could just essence scatter it when you go to play it for 2 mana.
Dang my hide I'm not playing blue either... guess I'll just have to play Gatekeeper of Malakir so you have to sacrifice it... too bad that's gonna force me to spend 3 mana.
My point is Darksteel isn't broken, as virtually no creatures are just because they are easy to get rid of. Is it a cool creature? Sure for casual play it's cool but it's a long way from broken.
yeah you gotta add 4 x Lapse of Certainty to your deck
how can this thread have 3 pages of posts ? im not going to read them. i just dont understand it. the collosus is obviously not broken. its a fairly safe way to kill in 2 turns. tnedrils of agony is a much safer way to do the same in 1. even progenitus is safer. inkwell leviathan is 1 turn slower but a lot safer whilst doing so ...
the collosus is what vintage players call a tinker robot. a big artifact beater that is hard to kill. you use tinker to bring it into play and then kill with it. non of the tinker robots are broken. inkwell i already mentioned, the collosus and lastly the sphinx of the steel winds are the ones that are used. the collosus is no better than the other two. they are all slightly diffrent but non realy better than any of the others.
if you dont go via the cheesy and very competative way of tinker all of these just become less good ...
^^ attack for 28 is not broken by itselfe. the question is when and how you deal that kind of damage. take a look at Tendrils of Agony. haveing been killed by the card turn 1 in legacy (no power 9 and all of that other realy broken stuff)more than once that's realy powerful. compair drain for 20+ turn 1-3 (thats 90% of the turn that the tendrils deck in legacy kills) to attack for 28 on turn 12 ... wich do you think is better ?
without aid both tendrils and collosus are awful. that you have to tailor your deck to them reduces thier potential brokenss already. so lets say you build your deck to bring out a collosus as fast as possible. you find some way to bring it out on turn 1. then you kill on turn 3. tendrils is still faster a good amount of times ...
the only place outside of casual where the collosus is played is vintage. here almost no creatures are played and hence cards like swords or path are very rare. that makes the collosus a kill option that your opponent cant get rid of a lot of times. also with tinker you can have a turn 1 collossus. that's pretty good. but tinker is the broken part of the two not collossus ...
well i still think its broken
no it's not
yeah it is :mad:
it's not
it is :mad:
OMG
its 11/11 with trample and indestructible so it IS BROKEN
All the experienced players have said that its definetly not broken i mean its powerful but it also costs 11 to play many times it wont even hit the battlefield since game will long be over if it cost like 5 mana or something then i would agree its broken but as is its certainly not broken
maybe its costs 11 mana but its 11 COLORLESS mana so you dont have to worry about having the right lands or using fetchalnds or anything like that ANY mana will do for it
plus u can put enchantments on it to make it even more powerful
no its not youre STUPID because you dont listen to what anyone is saying