Toil 2R

Sorcery
Target player draws two cards and loses 2 life.
&
Trouble 2B

Sorcery
Trouble deals damage to target player equal to the number of cards in that player’s hand.
Fuse (You may cast one or both halves of this card from your hand.)



If you cast Toil & Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can’t do anything between the effects of Toil and Trouble to have fewer cards in his or her hand.