Give 2G

Sorcery
Put three +1/+1 counters on target creature.
&
Take 2U

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)



You can target any creature you control with Take, not just one with +1/+1 counters. Notably, if you cast Give & Take as a fused split spell, you can target the same creature and draw three cards.