Feral Animist 1GR

Creature — Goblin Shaman
2/1
3: Feral Animist gets +X/+0 until end of turn, where X is its power.



You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.

If Feral Animist’s power is negative when its ability resolves, it will lose power. For example, if it’s somehow -3/1 when the ability resolves, it will become -6/1.