Armed
1 R
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
&
Dangerous
3 G
Sorcery
All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)



Dangerous doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.

As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.

If there are multiple combat phases, creatures that blocked the creature targeted by Dangerous in the first combat aren’t required to block it again in subsequent combats.