Alive
3 g
Sorcery
Put a 3/3 green Centaur creature token onto the battlefield.
&
Well
w
Sorcery
You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)



Count the number of creatures you control when Well resolves to determine how much life you gain.

If you cast Alive & Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.