Clan Defiance XRG
Sorcery (Rare)
Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Clan Defiance XRG
Sorcery (Rare)
Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Call of the Nightwing 2UB
Sorcery (Uncommon)
Put a 1/1 blue and black Horror creature token with flying onto the battlefield.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Biovisionary 1GU
Creature - Human Wizard (Rare)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
2/3
Alms Beast 2WB
Creature - Beast (Rare)
Creatures blocking or blocked by Alms Beast have lifelink.
6/6
Skarrg Goliath 6GG
Creature - Beast (Rare)
Trample
Bloodrush - 5GG, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains Trample until end of turn.
9/9
Crocanura 2G
Creature - Crocodile Frog (Common)
Reach (This creature can block creatures with Flying)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1/3
Experiment One G
Creature - Human Ooze (Unommon)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One
1/1
Viashino Shanktail 3R
Creature - Viashino Warrior (Uncommon)
First Strike
Bloodrush - 2R, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains First Strike until end of turn.
3/1
Tin Street Market 4R
Enchantment - Aura (Common)
Enchant Land
Enchanted Land has "Tap, Discard a card: Draw a card"
Skullcrack 1R
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player
Aerial Maneuver 1W
Instant (Common)
Target Creature gets +1/+1 and gains Flying and First Strike until end of turn
Angelic Edict 4W
Sorcery (Common)
Exile target Creature or Enchantment
Angelic Skirmisher 4WW
Creature (Rare)
Flying
At the beginning of each combat, choose First Strike, Vigilance, or Lifelink. Creatures you control gain that ability until end of turn.
4/4
Assault Griffin 3W
Creature - Griffin (Common)
Flying
3/2
(This card is a reprint from M11 and M12)
Basilica Guards 2W
Creature - Human Soldier (Common)
Defender
Extort
1/4
Blind Obedience 1W
Enchantment (Rare)
Extort (Whenever you cast a spell, you may pay {W/B} . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and Creatures your opponent control enter the battlefield tapped.
Boros Elite W
Creature - Human Soldier (Uncommon)
Battalion
1/1
Court Street Denizen 2W
Creature - Human Soldier (Common)
Whenever another white Creature enters the battlefield under your control, Tap target Creature an opponent controls.
3/3
Daring Skyjek 1W
Creature - Human Knight (Common)
Battalion - Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
3/1
Debtor's Pulpit 4W
Enchantment - Aura (Uncommon)
Enchant Land
Enchanted Land has "Tap: Tap target Creature"