Azorius Keyword Action: Detain

The white-blue guild is the Azorius Senate. The Azorius are Ravnica’s lawmakers and bureaucrats. Detain is a new ability that can render permanents ineffective for a short time.

Inaction Injunction
1 ManaBlue Mana
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
Draw a card.


The official rules for detain are as follows:

701.26. Detain

701.26a Certain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can’t attack or block and its activated abilities can’t be activated.



Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.