Terminus 4WW
Sorcery (Rare)
Put all creatures on the bottom of their owners' library
Miracle W
http://media.wizards.com/images/magi...w6ujz9w_en.jpg
Printable View
Terminus 4WW
Sorcery (Rare)
Put all creatures on the bottom of their owners' library
Miracle W
http://media.wizards.com/images/magi...w6ujz9w_en.jpg
http://media.wizards.com/images/magi...jrp311u_en.jpg
Spectral Gateguards 4W
Creature- Spirit Soldier (Common)
Soulbound
As long as spectral gateguards is paired with another creature, both creatures have vigilance
2/5
http://media.wizards.com/images/magi...8bb9xul_en.jpg
Thraben Valiant 1W
Creature - Human Soldier (Common)
Vigilance
2/1
http://media.wizards.com/images/magi...9j9dp1z_en.jpg
Voice of the Provinces 4WW
Creature - Angel (Common)
Flying
When Voice of the Provinces enters the battlefield, put a 1/1 white human creature token onto the battlefield
3/3
Zealous Strike 1W
Instant (Common)
Target creature gets +2/+2 and gains first strike until end of turn
http://media.wizards.com/images/magi...e76kb2a_en.jpg
Alchemist's Apprentice
1U
Creature - Human Wizard (Common)
Sacrifice Alchemist's Apprentice: Draw a card
1/1
http://media.wizards.com/images/magi...8d7s2o1_en.jpg
http://media.wizards.com/images/magi...jyephjd_en.jpg
Amass the Components 3U
Sorcery (Common)
Draw three cards, then put a card from your hand on the bottom of your library.
http://media.wizards.com/images/magi...cywl0rd_en.jpg
Captain of the Mists 2U
Creature - Human Wizard (Rare)
Whenever another human enters the battlefield under your control, untap captain of the mists.
1U, T: You may tap or untap target permanent
2/3
http://media.wizards.com/images/magi...iqm1frm_en.jpg
Crippling Chill 2U
Instant (Common)
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
http://media.wizards.com/images/magi...4hld5vd_en.jpg
Deadeye Navigator 4UU
Creature -- Spirit (Rare)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5/5
http://media.wizards.com/images/magi...hmd2r2r_en.jpg
Devastation Tide 3UU
Sorcery (Rare)
Return all nonland permanents to their owners' hands
Miracle 1U
Dreadwaters 3U
Sorcery (Common)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
http://media.wizards.com/images/magi...2fde5jd_en.jpg
Elgaud Shieldmate 3U
Creature - Human Soldier
Soulbound
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof
2/3
http://media.wizards.com/images/magi...uvmpwna_en.jpg
Favorable Winds 1U
Enchantment (Uncommon)
Creatures you control with flying get +1/+1
http://media.wizards.com/images/magi...1dk0ubp_en.jpg
Fettergeist 2U
Creature -- Spirit (Uncommon)
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
3/4
http://media.wizards.com/images/magi...22oyg5g_en.jpg
http://media.wizards.com/images/magi...88o0ga0_en.jpg
Fleeting Distraction U
Instant - Common
Target creature gets -1/-0 until end of turn.
Draw a card.
Galvanic Alchemist 2U
Creature - Human Wizard (Common)
Soulbound
As long as Galvanic Alchemist is paired with another creature, each of those creatures has "2u: untap this creature"
1/4
http://media.wizards.com/images/magi...mfq5qck_en.jpg
http://media.wizards.com/images/magi...tc7fy13_en.jpg
Geist Snatch 2UU
Instant (Common)
Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.
Ghostform 1U
Sorcery (Common)
Up to two target creatures are unblockable thist turn
http://media.wizards.com/images/magi...jwtnxli_en.jpg
http://media.wizards.com/images/magi...vsy947a_en.jpg
Ghostly Touch 1U
Enchantment - Aura (Uncommon)
Enchant Creature
Enchanted Creature has: Whenever this creature attacks, you may tap or untap target permanent
Shouldn't you just link to the main spoiler page? We don't need pictures for every card here, let people see for themselves.
But that would be easier and take far less space. :P
Gryff Vanguard 4U
Creature - Human Knight (Common)
Flying
When Gryff Vanguard enters the battlefield, draw a card
3/2
http://media.wizards.com/images/magi...sykfmn4_en.jpg
Havengul Skaab 5U
Creature -- Zombie Horror (Common)
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
4/5
http://media.wizards.com/images/magi...sg4ajdw_en.jpg
http://media.wizards.com/images/magi...l872yqc_en.jpg
Infinite Reflection 5U
Enchantment -- Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
http://media.wizards.com/images/magi...ni07g5y_en.jpg
Into the Void 3U
Sorcery - Uncommon
Return up to two target creatures to their owners' hands
Lone Revenant 3UU
Creature -- Spirit (Rare)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
http://media.wizards.com/images/magi...hl9yo4g_en.jpg
http://media.wizards.com/images/magi...y9g1yuh_en.jpg
Lunar Mystic 2UU
Creature -- Human Wizard (Rare)
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
2/2
http://media.wizards.com/images/magi...vw6rr3s_en.jpg
Mass Appeal 2U
Sorcery - Uncommon
Draw a card for each Human you control
http://media.wizards.com/images/magi...xq8rbmr_en.jpg
Mist Raven 2UU
Creature -- Bird
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
2/2
http://media.wizards.com/images/magi...e3bgc9h_en.jpg
Misthollow Griffin 2UU
Creature -- Griffin (Mythic Rare)
Flying
You may cast Misthollow Griffin from exile.
3/3
http://media.wizards.com/images/magi...45h4a3y_en.jpg
Outwit U
Instant (Common)
Counter target spell that targets a player
http://media.wizards.com/images/magi...a90d2gs_en.jpg
Peel from Reality 1U
Instant (Common)
Return target creature you control and target creature you don't control to their owners' hands
http://media.wizards.com/images/magi...ruadi9f_en.jpg
Rotcrown Ghoul 4U
Creature - Zombie (Common)
When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard
3/3
http://media.wizards.com/images/magi...uoptsqr_en.jpg
Scrapskin Drake 2U
Creature - Zombie Drake (Common)
Flying
Scrapskin Drake can block only creatures with flying
2/3
Seriously this is getting stupid. You don't need to post every damn card.
Avacyn Restored Card Image Gallery : Wizards of the Coast
There. The link. You're welcome.
http://media.wizards.com/images/magi...tlty8cd_en.jpg
Second Guess 1U
Instant
Counter target spell that's the second spell cast this turn.
http://media.wizards.com/images/magi...t9w6cwo_en.jpg
Spectral Prison 1U
Enchant Creature (Common)
Enchanted creature doesn't untap during its controllers untap step
When enchanted creature becomes the target of a spell, sacrrifice spectral prison
http://media.wizards.com/images/magi...snrcpqm_en.jpg
Spirit Away 5UU
Enchantment - Aura (Rare)
Enchant Creature
You control enchanted creature
Enchanted Creature gets +2/+2 and has flying