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Bonfire of the Damned XXR
Sorcery (Mythic Rare)
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle XR (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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http://media.wizards.com/images/magi...7n4eevg_en.jpg
Cathar's Crusade 3WW
Enchantment (Rare)
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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http://media.wizards.com/images/magi...okcfs0z_en.jpg
Stonewright R
Creature - Human Shaman (Uncommon)
Souldbound (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them)
As long as Stonewright is paired with another creature, each of those creatures has "R: This creature gains +1/+0 until end of turn".
1/1
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Desolate Lighthouse
Land (Rare)
T: add 1 to your mana pool
1UR, Tap: Draw a card, then discard a card
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Re: Avacyn Restored spoiler card list faq visual spoilers rumors info new cards set l
Zealous Conscripts 4R
Creature - Human, Warrior
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that card. It gains haste until end of turn.
3/3
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Herald of War 3WW
Creature - Angel (Rare)
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it
Angel spells and human spells you cast cost 1 less to cast for each +1/+1 counter on Herald of war
3/3
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http://media.wizards.com/images/magi...o6skzpo_en.jpg
Reforge the Soul 3RR
Sorcery (Rare)
Each Player discards his or her hand and draws seven cards
Miracle 1R
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http://media.wizards.com/images/magi...vtaj1lv_en.jpg
Wolfir Silverheart 3GG
Creature - Wolf Warrior (Rare)
Soulbound
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4/4
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http://media.wizards.com/images/magi...9wi3jnw_en.jpg
Nephalia Smuggler U
Creature - Human Rogue (Uncommon)
3U, T: Exile another target creature you control, then return that card to the battlefield under your control.
1/1
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http://media.wizards.com/images/magi...7mo94w6_en.jpg
Goldnight Redeemer 4WW
Creature - Angel (Uncommon)
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
4/4
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Champion of Lambholt 1GG
Creature - Human Warrior (Rare)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1/1
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Appetite for Brains B
Sorcery (Uncommon)
Target player reveals his or her hand. You choose a card from it with a converted mana cost of 4 or greater and exile that card.
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Descent into Madness 3BB
Enchantment (Mythic Rare)
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness
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Re: Avacyn Restored spoiler card list faq visual spoilers rumors info new cards set l
DUDE!!! I can't wait for the per release even more now!
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Re: Avacyn Restored spoiler card list faq visual spoilers rumors info new cards set l
http://media.wizards.com/images/magi...uyhcqw4_en.jpg
Angel of Glory's Rise, 5WW
Creature - Angel (Rare)
Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4/6
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Re: Avacyn Restored spoiler card list faq visual spoilers rumors info new cards set l
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Re: Avacyn Restored spoiler card list faq visual spoilers rumors info new cards set l
Angelic Wall 4W
Creature - Wall (Common)
Defender, Flying
0/4
http://media.wizards.com/images/magi...pxm0qs2_en.jpg
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Archangel 5WW
Creature - Angel (Uncommon)
Flying, Vigilance
5/5
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Builder's Blessing 3W
Enchantment (Uncommon)
Untapped creatures you control get +0/+2
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http://media.wizards.com/images/magi...j7j8o5s_en.jpg
Call to Serve 1W
Enchantment - Aura (Common)
Enchant Nonblack Creature
enchanted creature gets +1/+2, has flying, and is an angel in addition to its other types
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Cathedral Sanctifier W
Creature - Human Cleric (Common)
When Cathedral Santifier enters the battlefield, you gain 3 life
1/1
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Commander's Authority 4W
Enchantment - Aura (Uncommon)
Enchant Creature
Enchanted creature has "at the beginning of your upkeep put a 1/1 white human creature token onto the battlefield
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Cursebreak 1W
Instant (Common)
Destroy target enchantment. You gain 2 life.
http://media.wizards.com/images/magi...o9ottto_en.jpg
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http://media.wizards.com/images/magi...8gikmo0_en.jpg
Defang 1W
Enchantment - Aura (Common)
Enchant Creature
Prevent all damage that would be dealt by enchanted creature
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Defy Death 3WW
Sorcery (Uncommon)
Return target creature card from your graveyard to the battlefield. If it
s an Angel, put two +1/+1 counters on it
http://media.wizards.com/images/magi...wxxaavo_en.jpg
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http://media.wizards.com/images/magi...rtg2i6h_en.jpg
Devout Chaplain 2W
Creature - Human Cleric (Uncommon)
T: Tap two untapped Humans you control: Exile target artifact or enchantment
2/2
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http://media.wizards.com/images/magi...ttn7tet_en.jpg
Divine Deflection XW
Instant (Rare)
Prevent the next X damage that would be dealt to you and or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player
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http://media.wizards.com/images/magi...pvnvfoi_en.jpg
Entreat the Angels XXWWW
Sorcery (Mythic Rare)
Put X 4/4 White Angel creature tokens with flying onto the battlefield.
Miracle XWW
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http://media.wizards.com/images/magi...rlfu4ay_en.jpg
Farborg Explorer 2W
Creature - Human Scout (Common)
Swampwalk
2/3
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http://media.wizards.com/images/magi...gaepmmd_en.jpg
Goldnight Commander 3W
Creature - Human Cleric Soldier (Uncommon)
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn
2/2
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Holy Justiciar 3W
Creature - Human Cleric (Uncommon)
2W, T: Tap target creature. If that creature is a zombie, exile it
2/1
http://media.wizards.com/images/magi...m51em02_en.jpg
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Leap of Faith 2W
Instant (Common)
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn
http://media.wizards.com/images/magi...dvh646k_en.jpg
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Midnight Duelist W
Creature - Human Soldier (Common)
Protection from Vampires
1/2
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http://media.wizards.com/images/magi...37gvut4_en.jpg
Midvast Protector 3W
Creature - Human Wizard (Common)
When Midvast protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
2/3
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Moonlight Geist 2W
Creature - Spirit (Common)
Flying
3W: Prevent all combat damage that would be dealt to and dealt by moonlight geist this turn
2/1
http://media.wizards.com/images/magi...eweyfdz_en.jpg
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http://media.wizards.com/images/magi...wlnmhqs_en.jpg
Moorland Inquisitor 1W
Creature - Human Soldier (Common)
2W: Moorland Inquisitor gains first strike until end of turn
2/2
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http://media.wizards.com/images/magi...mnhxasx_en.jpg
Nearheath Pilgrim 1W
Creature - Human Cleric (Uncommon)
Soulbond
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink
2/1
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http://media.wizards.com/images/magi...zcvftq0_en.jpg
Riders of Gavony 2WW
Creature - Human Knight (Rare)
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type
Human creatures you control have protection from the chosen type
3/3
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http://media.wizards.com/images/magi...fkidxj4_en.jpg
Righteous Blow W
Instant (Common)
Righteous Blow deals 2 damage to target attacking or blocking creature
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http://media.wizards.com/images/magi...z0dz5yv_en.jpg
Seraph of Dawn 2WW
Creature - Angel (Common)
Flying
Lifelink
2/4