Pillar of Flame
{R}
Sorcery
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
http://media.wizards.com/images/magi...hl2vkzb_en.jpg
Printable View
Pillar of Flame
{R}
Sorcery
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
http://media.wizards.com/images/magi...hl2vkzb_en.jpg
http://media.wizards.com/images/magi...lv6n1q5_en.jpg
Raging Poltergeist 4R
Creature - Uncommon
6/1
Riot Ringleader 2R
Creature - Human Warrior (Common)
Whenever Riot Ringleader Attacks, human Creatures you control get +1/+0 until end of turn
2/2
http://media.wizards.com/images/magi...9l08dnk_en.jpg
Rite of Ruin
{5}{R}{R}
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
http://media.wizards.com/images/magi...plje2nr_en.jpg
Rush of Blood
{2}{R}
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
http://media.wizards.com/images/magi...cx8l7fu_en.jpg
http://media.wizards.com/images/magi...hlfzs81_en.jpg
Scalding Devil 1R
Creature - Devil (Common)
2R: Scalding Devil deals 1 damage to target player
1/1
Somberwald Vigilante
{R}
Creature -- Human Warrior
1/1
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
http://media.wizards.com/images/magi...y0br9df_en.jpg
http://media.wizards.com/images/magi...xezf6h9_en.jpg
Thatcher Revolt 2R
Sorcery - Common
Put three 1/1 red human creature token with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step
Thunderbolt 1R
Instant (Common)
Choose one- Thunderbolt deals 3 damage to target player. Or thunderbolt deals 4 damage to target creature with flying
http://media.wizards.com/images/magi...48yjxpp_en.jpg
http://media.wizards.com/images/magi...nojdd7f_en.jpg
Tyrant of Discord
{4}{R}{R}{R}
Creature -- Elemental
7/7
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
http://media.wizards.com/images/magi...qgxnxhd_en.jpg
Uncanny Speed 1R
Instant (Common)
target creature gets +3/+0 and gains haste until end of turn
http://media.wizards.com/images/magi...w6fzg31_en.jpg
Vigilante Justice 3R
Enchantment (Uncommon)
whenever a human enters the battlefield under your control, Vigilante Justic deals 1 damage to target creature or player
http://media.wizards.com/images/magi...igrz0qv_en.jpg
Abundant Growth
{G}
Enchantment -- Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color to your mana pool."
http://media.wizards.com/images/magi...r5y5uwc_en.jpg
Blessings of Nature
{4}{G}
Sorcery
Distribute four +1/+1 counters among any number of target creatures.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
http://media.wizards.com/images/magi...g7duxj5_en.jpg
Borderland Ranger 2G
Creature - Human Scout (common)
when Borderland Ranger enters the battlefield you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library
2/2
http://media.wizards.com/images/magi...sdwvbrp_en.jpg
Bower Passage
{1}{G}
Enchantment
Creatures with flying can't block creatures you control.
http://media.wizards.com/images/magi...0a20dlf_en.jpg
Diregraf Escort
{G}
Creature -- Human Cleric
1/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
http://media.wizards.com/images/magi...bqf6rsn_en.jpg
Druid's Familiar
{3}{G}
Creature -- Bear
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
http://media.wizards.com/images/magi...8u531rg_en.jpg
Eaten by Spiders 2G
instant (Uncommon)
destroy target creature with flying and all equipment attached to that creature
Flowering Lumberknot
{3}{G}
Creature -- Treefolk
5/5
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
http://media.wizards.com/images/magi...qtr1nqf_en.jpg