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Re: Magic 2013 Spoilers M13 spoiler cards list visual spoilers core set info faq rumo
Duskdale Wurm 5gg
Creature - Wurm Uncommon
Trample
7/7
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Re: Magic 2013 Spoilers M13 spoiler cards list visual spoilers core set info faq rumo
http://media.wizards.com/images/magi...58noxbc_en.jpg
Elderscale Wurm 4GGG
Creature - Wurm (Mythic Rare)
Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
Illus. Richard Wright #167/249 7/7
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Re: Magic 2013 Spoilers M13 spoiler cards list visual spoilers core set info faq rumo
Elvish Visionary 1g
Creature - Elf Shaman Common
When Elvish Visionary enters the battlefield, draw a card.
1/1
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Farseek 1g
Sorcery Common
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
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Re: Magic 2013 Spoilers M13 spoiler cards list visual spoilers core set info faq rumo
Fog G
Instant Common
Prevent all combat damage that would be dealt this turn.
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Garruk's Packleader 4g
Creature - Beast Uncommon
Whenever a creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4/4
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Re: Magic 2013 Spoilers M13 spoiler cards list visual spoilers core set info faq rumo
Garruk, Primal Hunter 2ggg
Planeswalker - Garruk Mythic Rare
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
3
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Mwonvuli Beast Tracker 1GG
Creature – Human Scout (Uncommon)
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top.
2/1
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Naturalize 1g
Instant Common
Destroy target artifact or enchantment.
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Re: Magic 2013 Spoilers M13 spoiler cards list visual spoilers core set info faq rumo
http://media.wizards.com/images/magi...1sszemi_en.jpg
Predatory Rampage 3GG
Sorcery Rare
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Prey Upon G
Sorcery Common
Target creature you control fights target creature you don't control.
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Primal Huntbeast 3g
Creature - Beast Common
Hexproof
3/3
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http://media.wizards.com/images/magi...pmovqq7_en.jpg
Primordial Hydra XGG
Creature - Hydra Mythic Rare
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has 10 or more +1/+1 counters on it.
Illus. Aleksi Briclot #183/249 0/0
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http://media.wizards.com/images/magi...pzsbuf1_en.jpg
Rancor G
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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Ranger’s Path 3G
Sorcery (Common)
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
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Revive 1g
Sorcery Uncommon
Return target green card from your graveyard to your hand.
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http://media.wizards.com/images/magi...skvold8_en.jpg
Roaring Primadox 3g
Creature - Beast Uncommon
At the beginning of your upkeep, return a creature you control to its owner's hand.
4/4
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Runeclaw Bear 1g
Creature - Bear Common
2/2
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Sentinel Spider 3gg
Creature - Spider Common
Vigilance, reach
4/4
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Spiked Baloth 3G
Creature - Beast (Common)
Trample
4/2
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Titanic Growth 1g
Instant Common
Target creature gets +4/+4 until end of turn
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http://media.wizards.com/images/magi...fzbhywh_en.jpg
Thragtusk 4g
Creature - Beast Rare
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
5/3
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Vastwood Gorger 5g
Creature - Wurm
5/6
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http://media.wizards.com/images/magi...u6r759l_en.jpg
Yeva, Nature's Herald 2GG
Legendary Creature - Elf Shaman Rare
Flash
You may cast green creature cards as though they had flash.
"I can call an army to my side in the blink of an eye. Best not blink."
Illus. Eric Deschamps #197/249 4/4
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http://media.wizards.com/images/magi...sujfpmo_en.jpg
Yeva's Forcemage 2g
Creature - Elf Shaman Common
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
“Nature can’t be stopped. It rips and tears at Ravnica’s tallest buildings to claim its place in the sun.”
Illus. Eric Deschamps #198/249 2/2