Curse of Bloodletting 3RR
Enchantment - Aura Curse (Rare)
Enchant player
If a source would deal damage to enchanted player, it deals double that damage instead.
Curse of Bloodletting 3RR
Enchantment - Aura Curse (Rare)
Enchant player
If a source would deal damage to enchanted player, it deals double that damage instead.
Counterlash 4uu
instant (Rare)
Counter target spell. You can cast a non land card from your hand that shares a card type with the countered spell without paying its mana cost.
Elbrus, The Binding Blade 7
Legendary Artifact - Equipment (Mythic rare)
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, transform Elbrus, the Binding Blade.
Equip 1
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Withengar Unbound
Legendary Creature - Demon
Flying, trample, intimidate
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
13/13
Havengul Fengraf
Land (Common)
T: Add 1 to your mana pool.
3,t , Sacrifice Havengul Fengraf: Return a creature card at random from your graveyard to your hand.
Increasing Ambition 4B
Sorcery Rare
Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put them into your hand. Then shuffle your library.
Flashback 7B
Diregraf Captain 1BU
Creature - Zombie Soldier (uncommon)
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
2/2
Evolving Wilds
Land (Common)
Tap,Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Grim Backwoods
Land (Rare)
t: Add 1 to your mana pool
2bg,t, sacrifice a creature: Draw a card
Archangel's Light 7W
Sorcery (Mythic Rare)
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Bar the Door 2W
Instant (Common)
Creatures you control get +0/+4 until end of turn
Break of Day 1W
Instant - Common
Creatures you control get +1/+1 until end of turn
Fateful Hour: If you have 5 or less life, those creatures are also indestructible this turn
Burden of Guilt W
Enchantment - Aura (Common)
Enchant Creature
1: Tap Enchanted Creature
Curse of Exhaustion 2WW
Enchantment - Aura Curse (Uncommon)
Enchant Player
Enchanted Player can't cast more than one spell each turn
Elguad Inquisitor 3W
Creature - Human Cleric (Common)
Lifelink
When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
2/2
Faith's Shield W
Instant (Uncommon)
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful Hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Gavony Ironwright 2W
Creature - Human Soldier (Uncommon)
Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4
1/4
Hollowhenge Spirt 3W
Creature - Spirit (Uncommon)
Flash
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
2/2
Midnight Guard 2W
Creature - Human Soldier (Common)
Whenever another creature enters the battlefield, untap Midnight Guard.
2/3
Niblis of the Mist 2W
Creature - Spirit (Common)
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
2/1
Niblis of the Urn 1W
Creature - Spirit (Uncommon)
Flying
Whenever Niblis of the Urn attacks, you may tap target creature.
1/1