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Huntmaster of the Fells, 2RG
Creature - Human Werewolf, Mythic Rare
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green wolf token onto the battlefield and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
/Transform/
Ravager of the Fells
Creature - Werewolf
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
4/4
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Pyreheart Wolf 2R
Creature - Wolf (Uncommon)
Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owners control with a +1/+1 counter on it)
1/1
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Afllicted Deserter 3R
Creature - Human Werewolf (Uncommon)
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
3/2
Werewolf Ransacker
Creature - Werewolf
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
5/4
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Re: Dark Ascension spoilers card list images visual spolier faq mechanics rumors pict
Quote:
Originally Posted by
Rocket
http://a.yfrog.com/img737/1041/inltte.jpg
Wolfbitten Captive G
Creature - Human Werewolf (Rare)
1G: Wolfbitten captive gains +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform woldbitten captive
1/1
second side: http://i.imgur.com/soVaJ.jpg
Krallenhorde Killer
3G: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
2/2
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Thalia, Guardian of Thraben 1W
Legendary Creature - Human Soldier (Rare)
First Strike
Noncreature spells cost 1 more to cast.
2/1
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Re: Dark Ascension spoilers card list images visual spolier faq mechanics rumors pict
Immerwolf, 1GR
Creature - Wolf, Uncommon
Intimidate
Other Wolf- and Werewolve creatures you control get +1/+1.
Werewolves you control that aren't Humans can't transform.
2/2
http://media.wizards.com/images/magi...pwj9ubn_en.jpg
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http://media.wizards.com/images/magi...xz3hzsx_en.jpg
Havengul Lich 3UB
Creature - Zombie Wizard (Mythic Rare)
1: You many cast target creature card from a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
4/4
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Vorapede 2GGG
Creature - Insect (Mythic Rare)
Vigilance, Trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owners control with a +1/+1 counter on it)
5/4
source: The Magic Show Special Edition - Dark Ascension Preview Vorapede! - YouTube
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Flayer of the Hatebound 5R
Creature - Devil (Rare)
Undying
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
4/2
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Vault of the Archangel
Land (Rare)
T: Add 1 to your mana pool
2WB, Tap: Creatures you control gain deathtouch and lifelink until end of turn
source: DKA Preview: Vault of the Archangel! by Frank Lepore - Magic the Gathering TCG Article
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http://media.wizards.com/images/magi...yt3mbdx_en.jpg
Predator Ooze GGG
Creature - Ooze (Rare)
Predator Ooze is Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it
whenever a creature dealt damage by predator ooze this turn dies, put a +1/+1 counter on predator ooze
1/1
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Deadly Allure B
Sorcery (Uncommon)
Target creature gains deathtouch until end of turn and must be blocked this turn if able
Flashback G
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http://media.wizards.com/images/magi...gexl1s8_en.jpg
Hellrider 2RR
Creature - Devil (Rare)
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player
3/3
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Feed the Pack, 5
Enchantment (Rare)
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness.
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http://media.wizards.com/images/magi...ya30yr2_en.jpg
Grafdigger's Cage, 1
Artifact, Rare
Creature cards can't enter the battlefield from graveyards or libraries.
Players can't cast cards in graveyards or libraries.
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Warden of the Wall 3
Artifact - Uncommon
Warden of the Wall enters the battlefield tapped
T: Add 1 to your mana pool
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle Artifact Creature with Flying
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Chant of the Skifsang 2U
Enchantment - Aura (Common)
Enchant Creature
Enchanted Creature gets -13/-0
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http://media.wizards.com/images/magi...vtgoyl7_en.jpg
Helvault 3
Legendary Artifact (Mythic Rare)
1,T: Exile target creature you control.
7,Tap: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control
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Lingering Souls 2W
Sorcery (Uncommon)
Put two 1/1 white spirit creature tokens with flying into the battlefield
Flashback 1B
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Thought Scour U
Instant (Common)
Target player puts the top two cards of his or her library into his or her graveyard
Draw a card
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Fling 1R
Instant (Common)
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
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http://media.wizards.com/images/magi...ga2aiyo_en.jpg
Stromkirk Captain
Creature - Vampire Soldier (Uncommon)
First Strike
Other Vampire creatures you control get +1/+1 and have first strike.
2/2
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Markov Blademaster - 1RR
Creature - Vampire Warrior (Rare)
Double Strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
1/1
Markov Blademaster | Examiner.com exclusive Dark Ascension preview card - Boston Magic the Gathering | Examiner.com
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Lost in the Woods, 3GG
Enchantment, Rare
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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http://media.wizards.com/images/magi...71bpvlj_en.jpg
Gruesome Discovery 2BB
Sorcery (Common)
Target player discards two cards.
Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
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http://media.wizards.com/images/magi...7e3ifpk_en.jpg
Geralf's Messenger, BBB
Creature - Zombie (Rare)
Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying
3/2
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http://media.wizards.com/images/magi...spmurrd_en.jpg
Sudden Disappearnace 5W
Sorcery (Rare)
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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http://media.wizards.com/images/magi...93axwd9_en.jpg
Briarpack Alpha 3G
Creature - Wolf (Uncommon)
Flash
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn
3/3
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Increasing Savagery 2GG
Sorcery (Rare)
Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback 5GG
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http://i.imgur.com/pd41G.jpg
Falkenrath Torturer 2B
Creature - Vampire (Common)
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
2/1
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Skirsdag Flayer 1B
Creature - Human Cleric (Uncommon)
3B, tap, Sacrifice a Human: Destroy target creature.
1/1
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Talons of Falkenrath 1R
Enchantment - Aura (Common)
Flash
Enchant creature
Enchanted creature has "1R: This creature gets +2/+0 until end of turn."
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http://i.imgur.com/2nAAh.jpg
Executioner's Hood 2
Artifact - Equipment (Common)
Equipped creature has intimidate.
Equip 2
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http://i.imgur.com/YhXOt.jpg
Gravetiller Wurm 5G
Creature - Wurm (Uncommon)
Trample
Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
4/4
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Re: Dark Ascension spoilers card list images visual spolier faq mechanics rumors pict
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Heckling Fiends 2R
Creature - Devil uncommon
2R: Target creature attacks this turn if able.
2/2
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Heavy Mattock 3
Artifact - Equipment (Common)
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip 2
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Re: Dark Ascension spoilers card list images visual spolier faq mechanics rumors pict
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Headless Skaab 2U
Creature - Zombie (Common)
As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.
3/6
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Tragic Slip B
Instant (common)
Target creature gets -1/-1 until end of turn.
Morbid - That creature gets -13/-13 instead if a creature died this turn.
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Havengul Runebinder, 2
Creature - Human Wizard, Rare
2U, {Tap}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.
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Forge Devil R
Creature - Devil (Common)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
1/1