***New Keyword: Hexproof***
Hexproof is a new name for an existing ability. The rules for hexproof are as follows:
702.11. Hexproof
702.11a Hexproof is a static ability.
702.11b "Hexproof" on a permanent means "This permanent can't be the target of spells or abilities your opponents control."
702.11c "Hexproof" on a player means "You can't be the target of spells or abilities your opponents control."
702.11d Multiple instances of hexproof on the same permanent or player are redundant.
* A permanent with hexproof can still be the target or spells or abilities controlled by that permanent's controller or that player's teammates. The same is true for a player with hexproof.
* Aura spells target a permanent or player. You can't cast an Aura spell targeting an opponent's permanent with hexproof.
* Auras on the battlefield don't target anything. Granting hexproof to a permanent or player doesn't cause opponents' Auras to become unattached.