I have decided to build a new deck and will be working on it here over the coming weeks-months both to get input from others and also so some of the newer players who frequent this forum can see how a deck progresses over time.
THE DECK
Spells: 19
4 Warp World
4 Rampant Growth
4 Harrow
4 Sign in Blood
3 Diabolic Tutor
Creatures: 16
4 Ob Nixilis the Fallen
4 Lotus Cobra
4 Rampaging Baloths
4 Birds of Paradise
Land: 25
4 Verdant Catacomb
4 Rootbound Crag
4 Mountain
8 Forest
5 Swamp
The idea is fairly straight forward. Ramp out as many land as possible as fast as possible. Then use either Baloths and/or Obs. But wait... Why are 4 warp world in there?? That's my combo piece. Ramp out a ton of lands then warp. I have more than enough mana to warp on turn 3 with 6-9 permanen in play ideally get Obs but Baloth works too + land. As they enter at the same time they do see each other thus Obs + Obs + 4 lands = 24 life lost (granted both Obs would then immediately die due to the legend rule but who care I won. Baloth + X + 4 land = lots of fatties.
And this is doing it at the weakest point for me. The longer the game goes on the more stuff will happen once I warp. The deck can ramp out mana very easy, I have draw to keep it going and search for a missing piece.
Now for a small disclaimer. This deck, as stated above, is in the initial concept stage. It will undoubtedly change a great deal as I start to go thru card optimization and testing. I'm open to input if you think of a card that might be killer in the deck.