ok you might know by now that i love to play control. draw-go has been a long time favourit of mine. nether-go was my deck of choice during invasion ohh those fun days ... fact or fiction, undermine, what more could you ask for ?

so now there is a new "bad boy" in town asking for a draw-go to be built around it. Bloodghast. standard lacks the instant speed card draw and realy good counters. that why i look to extended.

here is the biggest concern i've run into thinking about it:

thoughness 3+ creatures.

they are everywhere. nacatle, goyf, kirdape, myr enforcer ... they can all block your ghast all day long. if only it were 3/1 or had flying or intimidate but it doesnt... so what can be done to overcome that problem ?

any thoughts ?