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Mists of Pandaria (Alliance)- Goodbye, Security
- By Nick M. Facer
- Published 12/14/2012
- Mists of Pandaria
- Unrated
In which some departures take place, and you discover a pressing need for independence.
Mists of Pandaria (Alliance)- The Fishspeaker
- By Nick M. Facer
- Published 12/14/2012
- Mists of Pandaria
- Unrated
Time to go talk to some fish about a friendship.
Mists of Pandaria Talent Analysis: Paladins, Talent Six- Pending Power
- By Nick M. Facer
- Published 12/11/2012
- Mists of Pandaria
- Unrated
The final talent available for Paladins grants them a new spell that changes depending on whether or not it targets (or is affecting) an ally or an enemy.
Mists of Pandaria Talent Analysis: Paladins, Talent Four- Guardian Palm
- By Nick M. Facer
- Published 12/11/2012
- Mists of Pandaria
- Unrated
The level 60 talent for Paladins goes a long way towards enhancing their ability to protect others and themselves at the same time, in a much less direct manner than the third talent set.
Mists of Pandaria Talent Analysis: Paladins, Talent Five- The Power of Light
- By Nick M. Facer
- Published 12/11/2012
- Mists of Pandaria
- Unrated
Paladins’ level 75 talent is about powering their abilities for brief periods of time- whether through actively improving them, passively granting a chance of extra Holy Power, or actively creating a surge of Holy Power charges.
Mists of Pandaria Talent Analysis: Paladins, Talent Three- Light Protect Thee
- By Nick M. Facer
- Published 12/11/2012
- Mists of Pandaria
- Unrated
At level 45, Paladins gain a choice as to how they want to improve their ability to protect their allies.
Mists of Pandaria Talent Analysis: Paladins, Talent Two- Divine Forebearance
- By Nick M. Facer
- Published 12/11/2012
- Mists of Pandaria
- Unrated
Paladins’ second layer of talents are about stopping a single enemy, crippling its ability to act in some way.
Mists of Pandaria Talent Analysis: Paladins, Talent One- Divine Haste
- By Nick M. Facer
- Published 12/11/2012
- Mists of Pandaria
- Unrated
The first talent available to Paladins is all about the Paladin’s ability to move around.
Mists of Pandaria Talent Analysis: Death Knights, Talent Six- Deadly Grounds
- By Nick M. Facer
- Published 11/24/2012
- Mists of Pandaria
- Unrated
The last talent choice for Death Knights is a bit of a grab-bag, with the only commonality is that they all affect an area rather than a single target.
Mists of Pandaria Talent Analysis: Death Knights, Talent Five- The Deadly Sigils
- By Nick M. Facer
- Published 11/24/2012
- Mists of Pandaria
- Unrated
The fifth Talent available to Death Knights will have a strong effect on their rate of activity, thanks to the particular influences of the options given.