Borderlands 2 Tiny Tina's Assault On Dragon's Keep Walkthrough Sidequests Part 16 – Magic Slaughter: Round 2

Wave 1
Once again you will be faced down 4 Waves to complete this round. Accept the quest from Murderlin and head on down to the arena once more. This round starts you off fighting a good number of dwarves. You will encounter Miners, Warmongers and Dwarfzerkers. There is at least 1 badass that will appear and come after you as well. This is not too hard to deal with overall. Just be on guard for them and keep moving around.

Wave 2
This wave pits you against numerous squads of Knights coming after you. If there was a time for blast Corrosive-Type damage, this is it. Still, be sure that you have something that can deal with shields. As there are some knights that can shield themselves. After you take care of them you have another set of dwarves to deal with. They are followed by more knights that you need to kill off quickly. Murderlin is really going on about that thing. This knights are joined by their Squires so there are some less difficult kills thrown in there around the place. Deal with them and you will make it through the second wave.

Wave 3
Once again this wave starts with dwarves coming out of the entry points and coming at you. It is much the same variety as you have previously encountered. The second part  has you going against more dwarves just there are some badasses in there as well.

Wave 4
When the fighting picks up again after the typical short pause you are fighting both knights and dwarves. They are backed up some by archers and squires who do not appear for a little while. After that they come into the combat with a vengeance. Likely you will be going against at least 1 badass Knight, Dwarf and Archer. Get through tot he latter part of this wave and you have wizards that start appearing that you need to worry about now. Get through this final group and you are done with this round.

Just talk with Murderlin to turn in the quest.

Rewards: Eridium 6, XP: 1840