With everything concluded on this side, it’s time to head onto the Driftveil Drawbridge.  Beware of the shadows that appear from time to time- many of them contain Ducklett that you may want to avoid.  They are wild, though, so you can catch them if you really want a Water/Flying type.  Swanna, the evolved form, are fast but slightly frail, with decent attack stats that allow them more variety of actually useful moves than most other bird pokemon.  Notably, they’re among the few that can use Hurricane adequately.

The first person you run into will tell you about the shadows- how they can also contain feathers.  These are the ‘Wing’ items you can collect that increase a pokemon’s Effort Value in a single stat by 1, allowing for smaller adjustments than the various vitamins without carefully planned battling.  That said, they’re really more valuable sold than used, as at best they’re worth one battle, and at worst worth one sixteenth of a battle, and hard to come by in worthwhile numbers.

You’ll get a Funfest Mission to go with, of course.

Not much else to do waits for you on the bridge, so scoot along to the far side.  This will bring you to Driftveil City.  A couple of people right at the end of the bridge will enthuse about Driftveil and its bridge, but there’s nothing to pick up aside from an Ultra Ball hidden in the grass off to the left of the display.

Go to cross the next, smaller bridge and you’ll come across a bizarre scene: a Team Plasma member... in a disagreement with someone in one of the original Team Plasma costumes.  The black-clad goon is enthusing that they should go out stealing pokemon, and the chainmailed plasma member is insisting it’s wrong.  The conversation goes on for a bit, highlighting that N left Team Plasma- and is who the older-costumed man is worried about disappointing- and that the ex-Plasma member isn’t being treated well- before Hugh shows up out of nowhere and sacks the black-clad Plasma goon!