Remember Me Walkthrough Part 29 – Episode 5: Headshot (Pursuit, Part 2)

As you go down the hallway look for a partially opened door on the right-hand side. You will see a beam of light coming from it. Appraoch it and look through to find a Scaramech spinning around there. Take aim and blast it to claim it for your collection. Just keep going forward after that and look for the door on the left. Blast the icon with the Spammer to open it then head on up the stairs beyond it. Remember to pause at the base of these stairs as there is a SAT Hatch that can heal up Nilin. Go through the door at the top of the stairs.

There Nilin will hear a woman running away and will be attacked from the right by an Enforcer. Use this time to regain any expended Focus. You will have need of it soon. After that find the next doorway leading toward the “Airlift Rescue” and open it with the Spammer. Head on through and upward from the hallway. The chase will begin again soon enough. Once again, as you enter the stairwell there is there a SAT Hatch to heal you Nilin if she took notable damage against the Enforcer.

At the top of the stairs the hunt resumes. This time Nilin has an idea of how to get the codes she needs from Trace's Memory. Right now that calls for patience. Just wait for Trace to pan his search light to away from where Nilin is. Once he does run for the next brick wall to your left. Wait for him to take the light of Nilin's area again and make a run for the third wall. Watch the little cutscene where the birds take flight.

After the cutscene Trace will focus his searchlight onto the area between the third wall and the ladder. Take a moment to go to the right and look at other side of the brick wall. The reason for this is simple: a Scaramech sits on the wall. Be careful to shoot it down quickly with a Junk Bolt then get back behind the third brick wall. Now look to the right from your hiding place and a bit up. You will find a Turbine you can activate with the Spammer. Do so then dash for the ladder. Climb up the ladder and then start over to the Hoverjet. Just make a running jump for it and then steal the memories. Trace flips out at Nilin's success as he cannot tell what she stole.

Head over to the left after the cutscene and climb up ledges to the piping there. From there make your way up to the purple lit window. Look around the room, specifically to the left. In the plants you will find a Scaramech in the plants. It blends surprising well so look over there and just use the targeting to find it.

Head out of the office then turn to the left and go down the lengthy blue hallway. Just as you enter the blue doorway look to the left. You will find a Mnesist Memory: “Scylla Carter-Wells”. After that head to the end of the hallway and hop out onto the window's ledge. Start over to the left from there  Jump from the building over to the red and white billboard and continue on from there by vaulting over the sign. Go to the right from there and take the Red Pipe down toward street level.

Do not go all the way down. Instead head insdie the second window on the right, the open one. From there go down the first hallway on the left and look on the seats on the right. There you will find another Mnesist Memory: “First Military Application”. Now head to the end of the first hallway and use the Force Spammer to open the shutter. Go on through the new opening.