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DC Universe Online Mental Powers Guide: Mental Telekinesis Tree
http://www.rarityguide.com/articles/articles/500/1/DC-Universe-Online-Mental-Powers-Guide-Mental-Telekinesis-Tree/Page1.html
By chronodev (Ron)
Published on 01/21/2011
 
A guide to the Mental Telekinesis Powers Tree in DC Universe Online

Manipulate objects and enemies with the power of your mind! Specializing in this tree grants +1% critical attack chance and +35 Power.

[Controller Role] In the Controller role you gain 350 Vitalization, your dominance is increased by 65% and the strength of all Controller effects is significantly magnified.

[Player versus Player] While in the Controller role you have a special advantage versus Nature and Sorcery users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Tier 1

Telekinesis
Lifts and holds enemies helplessly in the air while hurling nearby objects at them
[Control Role] Restores Power to group members over time
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Tier 2

Psychic Resonance
Unleashes a pulse of telekinetic energy at nearby enemies
[Power Interactions] Helpless enemies take additional damage; enemies in Ice, Nature, Mental or Gadgets encasements will explode and damage other enemies
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Telekinetic Push
Projects a cone of mental energy that damages and knocks down enemies
[Power Interactions] Helpless enemies take additional damage
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Psychic Empowerment
Restores Power to the three most fatigued group members
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Tier 3

Bolt Barrage
[50% Supercharge Cost]
Devastates nearby enemies with a rapid-fire series of telekinetic bolts

Telekinetic Bolt
[Vulnerable to Interrupt]
Blasts out a cone of telekinetic energy
[Power Interactions] Helpless enemies take additional damage; enemies in Ice, Nature, Mental or Gadgets encasements will explode and damage other enemies
[Damage Role] Increases all damage by 60% until the hit counter resets (at least five seconds)
Prerequisite: Telekinetic Push

Bastion
[Usable While Controlled]
[100% Supercharge Cost]
Protects all teammates from damage with ethereal telekinetic bubbles

Tier 4

Pyrokinesis
Causes an enemy to burst into flames
[Power Interactions] Inflicts Burning to cause damage over time; Helpless enemies take additional damage; enemies Encased by Ice, Nature, Mental or Gadgets will explode and damage nearby enemies
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
Prerequisite: Psychic Resonance

Thought Bubble
Encases an enemy in a force field
[Control Role] Reduces enemy defenses
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
Prerequisite: Psychic Empowerment

Tier 5

Cryokinesis
Roots enemies around your target
[Power Interactions] Inflicts Frostbite to make enemies vulnerable to freezing effects; may encase Frostbitten enemies
[Control Role] Reduces the targets damage
[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
Prerequisite: Pyrokinesis

Mass Levitation
Levitates nearby enemies helplessly into the air
[Damage Role] Increases all damage by 60% until the hit counter resets (at least five seconds)
Prerequisiste: Telekinetic Bolt

Telekinetic Shield
[Usable While Controlled]
Surrounds you with telekinetic force, preventing damage
[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
Prerequisite: Thought Bubble