Employ a variety of whacky, devious and deadly contraptions to baffle your foes. Specializing in this tree grants +1% critical attack chance and +35 Power.

[Controller Role] In the Controller Role you gain 350 Vitalization, your Dominance is increased by 65% and the strength of all Controller effects is significantly magnified.

[Player versus Player] While in the Controller role you have a special advantage versus Nature and Sorcery users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 70%.

Tier 1

Sticky Bomb
Deploys a device that sticks to surfaces and detonates
[Control Role] Restores Power to group members over time
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Tier 2

Intimidation
Empowers your attacks to cause additional damage and force enemies to cower in fear
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Sentry Turret
Deploys a turret to attack enemies: hold the Sentry Turret button for three seconds to banish it
[Power Interactions] Inflicts Burning to make enemies vulnerable to burning effects; Electrified enemies to make them vulnerable to Electrified Power effects
[Control Role] Inflicts Frostbite with cryogenic rounds that make enemies vulnerable to freezing effects

Hide
[Usable While Controlled]
Deploys a smoke bomb cloaking you from enemies until you are damaged or move, prevents damage for a short time and compels enemies to seek targets other than you
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Tier 3

Anesthetic
[Usable While Controlled]
[50% Supercharge Cost]
Blocks damage, rapidly regenerates Health, and protects against control effects for a short time

Suppressor Turret
Deploys a turret to blanket the area with grenades; hold the Suppressor Turret button for three seconds to banish it
[Control Role] Fires either cryogenic rounds to Frostbite enemies, making them vulnerable to Freezing; or stun grenades to Electrify enemies, making them vulnerable to Electrified Power effects
Prerequisite: Sentry Turret

Asphyxation Gas
[Usable While Controlled]
[50% Supercharge Cost]
Inflicts heavy damage on enemies as they choke and cough

Tier 4

Gag Glove
Launches a lead-filled boxing glove to damage and knock enemies back
[Control Role] Reduces the targets damage output
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
Prerequisite: Intimidation

Stasis Field
Encases an enemy within a force field
[Control Role] Increased shield duration
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
Prerequisite: Hide

Tier 5

Bomb
Bombs your target with explosive force
[Power Interactions] Inflicts Burning on enemies to cause damage over time
[Control Role] Reduces the targets ability to heal
[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
Prerequisite: Gag Glove

Warden Turret
Summons a turret armed with a range of ammunition; hold the Warden Turret button for three seconds to banish it
[Power Interactions] Inflicts Burning to make enemies vulnerable to burning effects; Electrified enemies to make them vulnerable to Electrified Power effects
[Control Role] Blasts a potent EMP plus encasement field; Inflicts Frostbite with cryogenic rounds that make enemies vulnerable to freezing effects
Prerequisite: Suppressor Turret

Clown Box
[Usable While Controlled]
Encloses you inside a giant box protecting you from damage and releases a deadly nerve gas when you finally emerge causing heavy damage and choking nearby enemies
[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
Prerequisite: Stasis Field