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DC Universe Online Movement Guide: Acrobatics Skill Tree
http://www.rarityguide.com/articles/articles/485/1/DC-Universe-Online-Movement-Guide-Acrobatics-Skill-Tree/Page1.html
By chronodev (Ron)
Published on 01/18/2011
 
Stats of the Acrobatics Movement Tree in DC Universe Online

Tier 1

Grapple Line Attack
Snags and pulls your target in close
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Rocket-assisted Glide
Enables a rocket-like glide across the city with no need to stop or touch down until desired

Tier 2

Forward Flip Attack
Flips you forward at blinding speed to assault and knock down enemies, with helpless enemies taking additional damage
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Grapple Line
Fires a Grapple Line up to the side of a building, allowing you to quickly ascend

Tier 3

Zip Tie Attack
Entangles an opponent in zip-line cable
[Damage Role] Increases all damage by 40% until the hit counter resets (at least five seconds)

Backflip Attack
Kicks your target into the air as you flip away backwards; Helpless enemies take additional damage
[Damage Role] Increases all damage by 40% until the hit counter resets (at least five seconds)

Glide Line
Fires a grapple line to swiftly pull you to a nearby wall

Knockback Resistant
[Innate]
Permanently increase statistics: Adds 10% Impulse Resistance

Stun Resistant
[Innate]
Permanently increase statistics: Adds 10% Stun Resistance

Tier 4

Throwing Knives
Throws an arc of Knives to knock enemies down
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)

Launching Roll
[Usable While Controlled]
Releases you from control effects and launches a counter attack against nearby enemies
[Power Interactions] Using this power after being knocked into the air or stunned will allow you to recover 200 power over 10 seconds

Knockback Recovery
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout on a knockdown, juggle, or push effect; is not effective when other movement recovery effects are active
Prerequisite: Knockback Resistant

Stun Recovery
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout on a stunning effect; only one movement recovery effect may be active at a time
Prerequisite: Stun Resistant

Tier 5

Perfect Poise
[Usable While Controlled]
[50% Supercharge Cost]
Provides a swift escape and protection from crowd control and damage for a short time

Breakout Mastery
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout in addition to any other movement recovery effect
Prerequisite: Stun Recovery