Tier 1

Two Handed Weapon Proficiency
Allows access to Two Handed Weapons and the Two Handed Weapons Tree
Permanently Gain: +2% Critical Attack Damage

Tier 2

Lunging Smash
[Interrupts]
[Vulnerable to Block]
Interrupts and deflects enemy attacks with a lunging power strike, With Additional damage and knockdown when Supercharge is at maximum
Permanently Gain: +2% Critical Healing Magnitude
Combo: 1/1
Sequence: Hold Primary

Tier 3

Hammer Throw
[Block Breaker]
[Vulnerable to Interrupt]
Hurls your weapon in a sweeping arc to smash through and knock down your opponent, with additional damage and knockback when Supercharge is at a maximum
Combo: 1/1
Sequence: Hold Secondary

Big Scoop
[Interrupts]
[Vulnerable to Block]
Sweeps an enemy into the air
Permanently Gain: +25 Health
Combo: 1/1
Sequence: Hold Primary x2
Prerequisite: Lunging Smash

Tier 4

Health
[Innate]
Permanently increase statistics: Boost Health by +15 per point
Take up to 3 times

Home Run
[Interrupts]
[Vulnerable to Block]
Swings a powerful knockback below
Permanently Gain: +1% Critical Healing Chance
Combo: 1/1
Sequence: Hold Primary x3
Prerequisite: Big Scoop

Vitalization
[Innate]
Permanently increase statistics: Boost Vitalization by +5 per point
Take up to 3 times

Tier 5

Critical Attack Chance
[Innate]
Permanently increase statistics: Boost Critical Attack Chance by 1% per point
Take up to 3 times

Clobber
[Vulnerable to Block]
Uses a powerful spin attack that has a chance to knock an enemy down
Combo: 1/1
Sequence: Tap Primary x5
Prerequisite: Mega Smash

Mega Smash
[Vulnerable to Interrupt]
Launches a massive leap into the air to charge a potentially devastating ground smash to knock enemies back
Combo: 1/1
Sequence: Hold Primary x4
Prerequisite: Home Run

Doom Spin
[Interrupts]
[Vulnerable to Block]
Deflects ranged attacks and knocks down enemies in a fully mobile lightning spin
Combo: 1/1
Sequence: Hod Primary, Tap Primary x2. Hold Primary
Prerequisite: Mega Smash

Critical Healing Chance
[Innate]
Permanently increase statistics: Boost Critical Healing Chance by 1% per point
Take up to 3 times