Tier 1

Hand Blaster Weapon Proficiency
Allows access to Hand Blaster Weapons and the Hand Blaster Weapons Tree
Permanently Gain: +2 Critical Attack Damage

Tier 2

Leap Attack
[Interrupts]
[Vulnerable to Block]
Interrupts and possibly deflects long ranged, sustained, or charge-up attacks with a swift melee attack
Combo: 1/1
Sequence: Hold Primary

Charged Blast
[Block Breaker]
[Vulnerable to Interrupt]
Charges and unleashes a strong blast, with additional damage and knockdown when Supercharge is at maximum
Permanently Gain: +25 Health
Combo: 1/1
Sequence: Hold Secondary

Tier 3

Fist Slam
[Vulnerable to Block]
Unleashes a fierce punch that knocks all enemies around you back, interrupting and possibly deflecting strong ranged attacks
Combo: 1/1
Sequence: Tap Primary, Hold Primary
Prerequisite: Leap Attack

Meteor Blast
[Block Breaker]
[Vulnerable to Interrupt]
Hurls a giant energy ball at target
Permanently Gain +1% Critical Healing Chance
Combo: 1/1
Sequence: Hold Secondary x2
Prerequisite: Charged Blast

Power Discharge
[Block Breaker[
[Vulnerable to Interrupt]
Blasts power from your hands at surrounding enemies
Combo: 1/2
Sequence: Tap Secondary, Tap Primary // Tap Secondary x2, Tap Primary

Tier 4

Uppercut
[Interrupts]
[Vulnerable to Block]
Bashes an enemy into the air with a melee attack
Combo: 1/1
Sequence: Tap Primary x2, Hold Primary
Prerequisite: Fist Slam

Scissor Kick
[Block breaker]
[Vulnerable to Interrupt]
Boots a ball of energy at your opponent
Combo: 1/1
Sequence: Tap Secondary x3, Hold Secondary
Prerequisite: Meteor Blast

Solar Flame
[Block Breaker]
[Vulnerable to Interrupt]
Blasts a ball of fire at your target
Permanently Gain: +3 Restoration
Combo: 1/1
Sequence: Hold Secondary, Tap Secondary
Prerequisite: Meteor Blast

Pulse Beam
[Block Breaker]
[Vulnerable to Interrupt]
Channels a beam of pure energy into an enemy
Combo: 1/1
Sequence: Tap Secondary x2, Hold Secondary
Prerequisite: Power Discharge

Tier 5

Might
[Innate]
Permanently increase statistics: Boost Might +20 per point
Take up to 3 times

Critical Healing Magnitude
[Innate]
Permanently increase statistics: Boost Critical Healing Effect by 4% per point
Take up to 3 times

Health
[Innate]
Permanently increase statistics: Boost Health by +15 per point
Take up to 3 times

Dominance
[Innate]
Permanently increase statistics: Boost Dominance by +6 per point
Take up to 3 times