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Dead Space 3 Walkthrough Part 10 – History's Embers (Admiral's Quarters to C.M.S. Terra Nova)
By Douglas Shepard (Editor in Chief, RarityGuide.com)
Published on 02/7/2013
A series of articles covering Dead Space 3. This covers "History's Embers", where Issac must go from the Admiral's Quarters over to the Skiff to reach the C.M.S. Terra Nova.

Dead Space 3 Walkthrough Part 10 – History's Embers (Admiral's Quarters to C.M.S. Terra Nova)

When the elevator lets Issac out he needs to head out into the Concourse then back into the briefing room where a video is now running. Take a little time to watch it at least once to get a full understanding of what the fleet was doing here. Head through the opposite door and back into the concourse. As Issac exits the briefing room he will encounter some Leapers. While these Necromorphs lack legs they have a long tail with a stringer. Sever the stringer from the body to dismember this Necromorph. Once it and any others are dead, head to the left and back through toward the Cargo Bay.

Pause in the room before and head into the room to the right. Here Issac can find the blueprints for a Shotgun and an Upgrade Circuit for +1 Clip. Now follow the locator beam out of the room and over to the elevator back up to the Cargo Bay. He will find Ellie there who relies to him that Santos has found something helpful, a “skip” shuttle. Now head over tot he left and into the Repair Bay. Just a little inside it, on the left, Issac can find a Suit Kiosk. Here he can change suits and upgrade his RIG. Do what ever is possible, especially to his Stasis ability as it can be a great boon as seen earlier.

With the upgrades complete have Issac head through the door to the right of the Suit Kiosk. From there head through the next door on the left. Norton has a little “chat” with Issac over the comm as he makes his way out toward the air lock. After he is done, go ahead and open the door into the wreckage of the flotilla. As Issac exits, he can use his locator to find the skiff's location. It is most easily visible to the left of the walkway he starts on. Once he has it lined up, just boost over there. Along the way a side quest will be unlocked, to explore the C.M.S. Greely. About this time, look into the trench that sits between the Skiff and the Roanoke. There Issac can find a S.C.A.F. Artifact.

Once Issac has made it to the skiff he can board it. This this small shuttle he can freely move between the various ships in the flotilla without too much trouble. Use this time to head over to the C.M.S. Greely if you want to. After that, make for the Terra Nova. Head over to the left and listen to the conversation. Open the door and move into the C.M.S. Terra Nova. Once through the door he will find the start of the next chapter.