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Mists of Pandaria (Alliance)- Supply Burst
http://www.rarityguide.com/articles/articles/3839/1/Mists-of-Pandaria-Alliance--Supply-Burst/Page1.html
By Nick M. Facer
Published on 11/22/2012
 
Once again, a flaregun is in your hands.  At least this time you're not exploding anything with it.  Well, not directly, anyways.

Sunke also explains that he does not trust the Horde- they bring foul magic with them, and clearly aren’t benevolent at all.  Twinspire Keep, therefore, is much too close to Paw’don for its presence to be tolerated.  In the aim of diminishing the Horde forces before they can outright take the village, Sunke asks that you kill 15 Horde troops in Twinspire Keep.

Rell, meanwhile, explains that the Horde have made a distinct mistake- their forces are in two separate camps of two separate races.  The Orcs, under Dalgan, camp in the West.  The Undead, under the warlock Bellandra Felstorm, camp in the East.  Rell’s idea is that internal squabbles will provide enough of a distraction that you can covertly enter the camps and kill them.  Sully, apparently, is already ahead of you there, and can be found within the ruins.  You are to meet him after slaying both Dalgan and Bellandra.

Rell also gives you Smoke Before Fire, a quest to ruin the Horde stockpiles.  Apparently Sully’s scouting has uncovered not only a pile of spare explosives, but a number of demolishers and warlock demons.  The Alliance forces are prepared to bomb the stockpiles, but they don’t know where to strike... yet.  You, however, are heading in anyways, so he offers you a smoke flare that you can use to call in the airstrikes.  Your goal is to use this flaregun on the Pile of Munitions, the Twinspire Demolishers, the Wild Imps, and someone or something called ‘Xhu’daggab’.

The ruins in question are to the Northwest of the village, so you’ll find yourself passing by the Paw’don Glade- just have a little care and you should make it there just fine.  The stairs are fairly obvious- though there is a side entrance to the right of them, if you’re up to a bit of hillclimbing.  It doesn’t actually make entering notably easier or faster, but it’s there if you want it.  Incidentally, it also puts you near two of your goals- the area there is not only full of kidnapped pandaren cubs, it also holds the several dozen imps waiting for the use of various warlocks found in the ruins.

You’ll want to start by freeing the cubs- the demonic eyes floating around (none of which are very durable) have decent sight ranges and will draw other enemies in the area to you.  Once you’ve cleared out some space, you can head for the back of this portion of the ruins to find a number of warlocks and the crowd of imps.  The warlocks patrol and wander around the various crates, and can cast spells at you through or over some of the crate stacks, so keep a careful eye on their positions.  None of them are anything too frightening, all using imps and dealing some fire damage out.  Once you’ve dropped the flare on the pile of imps, you’ll want to take a look around- in this area, there’s a special extra.  A goblin warlock named Fixxul Lonelyheart lurks here, and normally is non-aggressive- a yellow mob, if you will.  Fixxul has succubi at his command, which are annoying, and is himself an elite mob with extra health.  He’s worth noticing because he drops the Cracked Talisman, a three-use item that banishes you for twenty seconds as long as you are in the Jade Forest.