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Mists of Pandaria- Pandaren Begin: Engineering Progress Goes ‘BANG!’
http://www.rarityguide.com/articles/articles/3762/1/Mists-of-Pandaria--Pandaren-Begin-Engineering-Progress-Goes-BANG/Page1.html
By Nick M. Facer
Published on 11/6/2012
 
Explosions are the best:

a) Entertainment.
b) Tool.
c) Weapon.
d) Yes, yes they are.

With some provisions made for the wounded arrivals, it’s time to turn your attention to getting ahold of the engineer- who will be needed to remove the wreck of the Alliance ship from Shen-zin.  Korga explains that the engineer went a different direction from the other escaped prisoners after their arrival, and he should be somewhere off to the West.  Supposedly, just mentioning that Korga sent you to bring him back will give him all the incentive he needs to offer his help on a silver platter.

And so, you set of to find Makael Bay.  Hopefully, you will not be what explodes.

Ji launches himself off the hill, telling you that removing the ‘thorn’ may not be as difficult as you thought it would.  Somehow, he glides down, granting you enough time to catch up- and then he charges off to the West, down the mossy cobbled path.  You should follow him, but expect him to outdistance you.  Don’t worry too much about getting lost though- just keep going the same direction even when the road turns and a secondary dirt path leads off to the North.

Along the way, you’ll start running into Darkened Horrors.  These reptilian humanoids look a lot like especially large and finless Murlocs and have a similar attitude to most Murlocs.  While they are respectable, they are only around level 9 and shouldn’t pose a hazard to you.  They have their melee attacks, and a single spell they can use their mana for- Shadow Geyser, which drops a small pool of darkness perhaps two to three meters across which deals steady damage to anyone standing in it.  Since your feet aren’t glued to the ground, just take a moment to step out of the Shadow Geyser when they cast it and you’ll be fine.

As you continue off the beaten path, you’ll come to a small camp with several Horde members scattered around it- a few are injured and being tended to on cots, but more are guarding the others, fighting off the Darkened Horrors.  In the midst of this stands a single goblin- Makael Bay.

Makael gladly agrees to do something about the ship, but he points out that this will be tricky.  Therefore, he needs a moment to think.

Continuing the conversation will let you start a new quest: Handle With Care.  Makael explains that he can get the ship free, but he’s going to need more explosives- the whole reason that he was around was apparently to take them back from the Alliance.  His men grabbed all they could before trying to get away, and if you dig around near the wreck you should be able to find some bundles of explosives.  At least, some that didn’t already blow up.

Makael wants you to gather six of them, so he can whip up something special