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Assassin's Creed 3 Walkthrough Part 1 – Sequence 1: Refresher Course
By Douglas Shepard (Editor in Chief, RarityGuide.com)
Published on 11/1/2012
A series of articles covering Assassin's Creed 3. This covers Sequence 1: Refresher Course where Desmond goes through the basics of working within the Animus.

Assassin's Creed 3 Walkthrough Part 1 – Sequence 1: Refresher Course

Never one to start things cold Desmond starts the game in a van. Once they arrive at their destination Demond's father simply tells him that they are there. Shortly after, they need to move in. Head on forward into the cave in front of you. Follow the rest of the team down into the darkness and over to the left when you cannot go forward any more.

Approach the wall all 3 of your cell members are standing in front of. A quick glitch and Desmond will pull out the Apple of Eden. He inserts the apple to open the wall. Shaun quotes “Alice's Adventures in Wonderland” as the door opens very appropriately.

Head forward and past the group. It is important to simply keep up with them else the short sequence seems to restart. After that, another cutscene runs and Desmond opens a second door, announcing they have gotten to their destination.

Head through the door in front of Desmond and into the darkness beyond. He will slide down the slope to the landing below. Just continue to head on forward to enter into the Grand Archive. If things are too dim for you, activating Eagle Vision helps to provide more illumination. Head forward and Desmond begins another cutscene activating the Grand Archive to astounding results. A voice from the First Civilization, Juno, prompts to that you must find the key.

You are taken to the loading area for the Animus. After a talk with your Father, William, Recebba tells Desmond that the Animus has gotten a new software upgrade. She wants him to test things out before plunging into the memories of his next ancestor.

Task 1 – Approach the Marker
Head forward to the marker. As simple as they can come. Run forward and climb the little obstacles in your way. Turn to the right as you need to. It will only take a minute of running and climbing to reach the marker.

Task 2 – Climbing
Continue forward holding “Run” this will keep you in High Profile mode and allow you to climb up the walls. There are 2 walls that need to be climbed. The first is very straight forward. For the second, head up as far as you can and turn to the left. Scale along that wall, swinging across the gap then climbing up to the ledge above.

Task 3 – Free Running and Jumping
Start Free Running forward. When you get to a particular point, Rebecca will point out a very easy optional objective. This is done to increase Synchronization with the Sequence and for added challenge. Finish the climb Desmond is on and move out onto the beam. Follow the prompt displayed in front of Desmond and you will easily complete the optional objective of an air assassination on the Templars. After that all Desmond needs to do is Free Run across the gap. Move carefully in this part as it is easy to fall. Your restarts generally will only set you back a few jumps. Move forward over the chimneys to finish this part.

Head forward through the archway in front of Desmond to move forward in the Sequence to the next part where Desmond enters the life of Haytham Kenway.