Pokemon Black White Version 2 Breeding Guide

Introduction
Breeding
Inheritance
Hatching Eggs
Egg Moves
Egg Groups
The Unbreedable

Introduction
Since the last guide was written back in the fourth generation of Pokemon, things have been changing. The previous changes have been less than noteworthy. Once again though Black and White Version 2 have enough changes that it is very worth while to make note of them. The basics hold true though, you need to find the Day Care on Route 3. It will become available for your use after you beat the Elite Four. It is much later in the game than usual.

Breeding
Breeding is simple enough. You need two Pokemon of the same Egg Group of opposite genders (or at least share one) and put them into the Daycare. This matching is very simply to learn with some searching of the Pokedexes online. If they do not have a matching group, they cannot breed. It is important to also note that some Pokemon Evolutions need particular circumstances and items for it to work and for you to get the Pre-Evolution. All that is covered in the previous article and holds true for this generation of Pokemon games a well.

If you want to breed a Pokemon but do not have one that is compatible, then you can also mate it with Ditto. This genderless Pokemon is the only Pokemon that can breed with any other and produce the basic offspring. It cannot be used to get any of the Pre-Evolutions of a Pokemon.

Inheritance
This is one of the two sections that has seen massive revision since the previous article. It is now a lot easier to pass some elements of the parent Pokemon down to their children. This makes it a lot easier for those who want to breed particular elements onto their Pokemon notably easier than it was in Fourth gen or even Black and White. It comes down to two elements that have been modified: Nature and Abilities. This can be very important for those who have gone through some of the optional questing available through the game.

The first of those, their Nature, is critical when it comes to competitive battling. Previously in Pokemon the best one could do for passing along a nature was 50% when the parents were an Everstone and they had the desired nature. Now, using the Everstone, if one of the Parents is holding an everstone and they have the nature you want the baby to have, it will happen. The only way that can change is if both parents are holding an Everstone. If they are both holding one, then it resumes it's 50% chance, but split between the Father's and the Mother's Nature.

The second of those sits in the Abilities they can inherit. Previously it sat around 50% if the parent Pokemon had two abilities that the child could inherit. Now that has been modified to the following: If the Mother has one of two abilities, the baby has an 80% chance to inherent the Mother's active ability and 20% of getting the second ability.

Abilities continues on for one more thing: the Hidden Abilities. With the Fifth Generation they were introduced and through using the Dream World, Pokemon could gain a new ability. It remains that there is a set percentage of the Hidden Ability being inherited. This chance sits at 60%. If the Pokemon has two ability otherwise, then they both have a 20% chance, otherwise, it is 40%.

Hatching Eggs
This is something that has seen a lot of revision since it was introduced back back in the second generation of Pokemon. Things have gotten easier over the different generations in terms of just hatching the Pokemon. Now that we have these games those things have gotten to the easiest place ever. Largely, this is post-Game, after having beaten the Elite Four. Not only do you have the Flame Body/Magma Armor halving the number of steps, you now have two sources of reducing the steps needed.

The first of these is through the Pass Powers. As you complete Funfest missions and other quests through the Entralink you can get Pass Powers that reduce the number of steps needed by half during a set a period of time.

The second of these changes, and the newest, added in Black and White Version 2, are the Nurseries available through Join Avenue in the Post-Game. Once you beat the Elite Four, and get your Join Avenue to Rank  15, you will gain access to the Nursery. It is through the Nursery, once a day that, as it ranks up, you can buy numerous things to help you reduce the number of steps needed. Each of these will stack up a the shop ranks up. Those items (and ranks) are as follows:
Rank 1:    
Incubation Lv. 1 (Reduces steps needed by 5%) – Uses 3 – Cost: 600

Rank 2:    
Incubation Lv. 2 (Reduces steps needed by 30%) – Uses 1 – Cost: 1200

Rank 3:
Incubation Lv. 2 – Uses 2 – Costs: Lv. 2: 1200
Incubation Lv. 1 – Uses 3 – Costs: Lv. 1: 600

Rank 4:
Incubation Lv. 3 (Reduces steps by 5,120) – Uses: 1 – Costs: 1800
Incubation Lv. 2 – Uses 2 – Costs: Lv. 2: 1200
Incubation Lv. 1 – Uses 3 – Costs: Lv. 1: 600

Rank 5:
Incubation Lv. 3 – Uses 2 – Costs: Lv. 3 1800
Incubation Lv. 2 – Uses 2 – Costs: Lv. 2: 1200
Incubation Lv. 1 – Uses 3 – Costs: Lv. 1: 600

Rank 6:
Incubation Lv. 3 – Uses 3 – Costs: Lv. 3 1800
Incubation Lv. 2 – Uses 3 – Costs: Lv. 2: 1200
Incubation Lv. 1 – Uses 3 – Costs: Lv. 1: 600

Rank 7:
Incubation Lv. 4 (Reduces steps by 7,680) – Uses 1 – Costs: 2200
Incubation Lv. 3 – Uses 3 – Costs: Lv. 3: 1800
Incubation Lv. 2 – Uses 4 – Costs: Lv. 2: 1200
Incubation Lv. 1 – Uses 3 – Costs: Lv. 1: 600

Rank 8:
Incubation Lv. 5 – Uses 1 – Costs: Lv. 5: 2500
Incubation Lv. 4 – Uses 1 – Costs: Lv. 4: 2200
Incubation Lv. 3 – Uses 3 – Costs: Lv. 3: 1800
Incubation Lv. 2 – Uses 4 – Costs: Lv. 2: 1200
Incubation Lv. 1 – Uses 3 – Costs: Lv. 1: 600

Rank 9:
Incubation Lv. 5 – Uses 2 – Costs: Lv. 5: 2500
Incubation Lv. 4 – Uses 2 – Costs: Lv. 4: 2200
Incubation Lv. 3 – Uses 3 – Costs: Lv. 3: 1800
Incubation Lv. 2 – Uses 4 – Costs: Lv. 2: 1200
Incubation Lv. 1 – Uses 3 – Costs: Lv. 1: 600

Rank 10:
Incubation Lv. 5 – Uses 6 – Costs: Lv. 5: 2500
Incubation Lv. 4 – Uses 4 – Costs: Lv. 4: 2200
Incubation Lv. 3 – Uses 3 – Costs: Lv. 3: 1800
Incubation Lv. 2 – Uses 2 – Costs: Lv. 2: 1200
Incubation Lv. 1 – Uses 1 – Costs: Lv. 1: 600

Egg Moves:
As stated in the Evolution of Eevee, there are things called “Egg Moves”. These moves are added through breeding a Male Pokemon who knows the move with a female of the species that you want to learn the move. Some moves can only be learned through this process for some Pokemon. It is also a good way to play around with the set-up and expected move set. Egg Moves can only be found with research, there is nothing in-game that shows all the Egg moves.

Egg Groups:
Amorphous, Water 1, Water 2, Water 3, Humanoid, Grass, Bug, Flying, Monster, Fairy, Dragon, Mineral, Field, Ditto

The Unbreedable:
Not every Pokemon is capable of breeding, even with the aid of ditto. For Legendaries, there is good reason. For some of the others, its simply they are not able to. Pokemon like Munchlax and Pichu are “Baby Pokemon”, earlier forms than could originally be found.

It is worth noting that Ditto cannot breed with another Ditto for a Ditto Egg.

Legendaries:
Articuno, Zapdos, Moltres, Mew, Mewtwo, Raikou, Entei, Suicune, Lugia, Ho-oh, Celebi, Regirock, Registeel, Registeel, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigas, Giratina, Cresselia, Darkrai, Shaymin, Arceus.

Regular Pokemon:
Pichu, Cleffa, Igglybuff, Togepi, Elekid, Magby, Smoochum, Tyrogue, Wynaut, Azurill, Happiny, Mime Jr., Munchlax, Bonsly, Mantyke, Chingling, Budew, Riolu, Nidorina, Nidoqueen, Unown