Guild Wars 2 – Chasing the Culprits

After finishing “Welcome Home” as a noble. Faren and the hero need to head out to Shaemoor Fields and take down the people who were responsible for the raid on your party. Travel out to the Fields Waypoint and go the short ways Southwest to reach the marked Farm House. Once there head into the Farm House to start the next part of the quest line.

Inside the house the Hero and Faren have a quick conversation:
Lord Faren: “Time to make those louts pay for ruining your party. I've got my good sword, sensible shoes and my fighting coiffure. What else do I need?”
Hero: “You're as ready as you'll ever be. Glad to have you with me, but do me a favor? Stay close. That way, we can protect each other.”
Faren: “Don't worry about me. Swordmaster Bongo the One-Eyed told my parents I was the best student he'd ever seen.”

After that charming conversation start down the stairs behind Faren to the basement. Just to thel eft of the bottom you will find a tunnel that will lead on toward your destination. A bit past the first turn you will encounter the first pair of bandits. Both are level 4. Take them down quickly though they will charge you.

Once they are dealt with continue forward into the cavern at the end of the tunnel. There you will find a trio of bandits to deal with. Quickly subdue them and continue to the South. One will run off to man a turret while the remaining 2 will come charging at you. Things are not that simple though. A few more bandits will rush in and join the fight as well. It takes a little time and management but it will not be long before they all fall.

Head through the next archway to the South. Turn to the left and head across the bridge there toward the bandit at the far side. One has gotten behind the cannon so watch below your feet for a red circle. If it appears, roll forward or back to avoid the blast. After that, charge the cannon and kill the bandit behind it (or at least get him to attack you instead of firing the thing).

With them dead head on up the stairwell toward the top of the platform. A pair of bandits will come at you at the first turn. Past that you will find another 4 bandits, one of them Chaingun Keklly who loves to fire a lot of bullets at you. Just tear into him and try to get the others as best you can.

Kill them all then get up onto the top of the platform. Release the hostages from their cages. One will explain that he pinched a note off one of the bandits. He explains that someone in Divinity's Reach is pulling these bandit's strings and working on some deeper plot here. Now it is time to escort the former prisoners outside to freedom.

With them loose follow them and stay close. 3 sets of 2 Bandits will attack you as you head down the walkway and cross the bridge. 1 set of 3 Bandits will attack you as you make it to the tunnel itself. Finally, near the top of the runnel, a pair of bandits will come at the group.

Once they are all dead and everyone is outside then Logan Thackeray will show up, a little late, for a rescue. The Hero will explain what they learned in the depths of the caversn and Falen will show he has a use. He recognizes that it is very nice paper and it has a notible mark on it. He tells the hero and Thackeray where they can find a papermaker who might be able to help them. The Hero volunteers to investigate to keep the Seraph's involvement unnoticed.