Lego Batman 2: DC Superheroes Walkthrough Part 36 – Tower Defiance, Part 2

At the top of the Tower, just to the left of where you start, is a Save Station. Now head for the Top Right. Smash the crates up there while dealing with the 3 Henchmen who attack. When the crates are all smashed, they will have disperse a full set of Green Assembly Pieces. Have the Lantern put them together to form a truck that is used to force your way forward. A few more Henchmen will descend after that. Once they are dealt with, have Cyborg cut through the Gold Block-lined container there to get at the next Suit for Robin, after he draws the electrical charge away from it. Have Robin head over to the Toxic Barrels. Get someone else to clear away the barrels themselves then have him wash away the toxic leftovers. Now change to Cyborg and get him to pull on the Orange Handle attached to the Helicopter. Quickly have Robin head back over to the Suit Changer and get back into his Ice Suit.

Cross over to the next part of the area using the rotor blades of the Helicopter. Once over the other side, have Robin head up to the top portion and put out the fires around the socket. Now change to the Charged Batman and have him put the power into that socket. This will get the Joker Robot to work to clear your way forward. Head toward the Robot once more after that. Time to fight the Joker Robot once again.

Joker Robot
After the initial fist slam head and you have dealt with the henchmen that descend from the sky, destroy the vents that are directly in front of the Joker Robot. These will reveal Assembly Pieces for a cannon. Fire off a round at the Robot and some Green Assembly pieces will fall from it. It get all the pieces you need to hit the Robot 3 times. These are accompanied by more Henchmen so be ready for some fighting. Take out the Henchmen then put together the pieces to form a train to knock the Robot off the tower.

The Joker
Time for some Free Fall dodging. Hold Jump to stream line your character and fall faster. Simply dodge the incoming debris and get down to the robot. Once you are on it the Joker makes his Appearance. You can only land on the robot using the character who is closest to it. Once all 4 are visible then simply change to that character and dive toward it.

He will play something of Whack-a-Mole here. Switch to the Green Lantern as he can fly and that makes it a lot easier to move around on the Robot. Approach the Joker as he pops up to fire his missiles. You can only hurt the Joker after you have taken out all the henchmen that are on the robot. After that, it just takes some luck to close in the Joker and land a few hits. After 3 hits (and potentially 3 rounds of falling) you will land the needed blow on the Joker. This will finish out the chapter.