Game of Thrones Walkthrough Part 96 – Alester and Mors – Not So Wild, Part 2

Talk with Byam, the suspicious trader. Press him and he will reveal much more than the bull that he starts off feeding Mors. After a few threats, Byam shows his disdain for the Sworn Brothers but will begin to part with useful information. Either option gives Mors and Alester the location of where the Wildlings are. The next thing to do is decide the fate of the traitorous Trader Byam: if he lives or dies, it is your choice.

Objective: “The Wildlings are waiting for Byam in the woods near Mole's Town. Go and find them there.”
Once Mors has talked with and decided the fate of Byam, switch to the Hound. Call up the scents and switch to the “Scent of Wildlings.” Head to the South from the room and then over to the Southeastern exit of Mole's Town. There you will find a passage that leads to the Gift. Brings Mors and Alester there as well and through it.

Once in the Gift, switch back to the Hound and resume tracking the Wildlings' scent. Follow it to the East, keeping with the path as it veers to the South and to the North. Press on to the East as soon as you can. If you approach as the Hound, the Wildlings notice the dog and comment on how the Butcher is a Warg, a Skinchanger. Some refuse to believe it as no one south of the Wall is supposed to know how it is done.

Head down the slope and over to the East with Alester and Mors now. Approach the group of Wildlings and talk with them. They tell Thistle to run but she says she is better of there and not leading Mors to Sabrque, their leader. The man insist on it saying they will hold off Mors and Alester for her. Time for a fight.

It is not a hard fight. It consist of 3 Wildlings. 2 are in Light Armor with the third is in Medium Armor. One, in Light Armor, is also a Boss. Tear into them with your fighters. Focus on the boss last so you can take down the easier targets first. Stun the boss as much as possible to avoid him getting into the fight early.

Objective “Pursue the fleeing Wildling to follow her to her clan.”
Once all the Wildlings are dead and their bodies are looted, switch to the Hound. Once inside the Hound look for the scent of Wildlings. You will find it leading off to the East and North from the campsite. Follow it to the Northern exit of the Gift. There, Mors will determine that they have gone off to Icemark.

Objective: “Crush Magnar Sabraque and destroy his clan or up up and speak with Magnar Sabraque.”
When Mors and Alester arrive at Icemark, they find the Wildlings entrenched there. Here, you can talk with them. The fisrt choice is opening up a dialogue (So they'll be able to raid freely) or starting a fight (I must take vengeance […]). The Magnar will tell that they are planning to simply live off the land, hunting in the forest. They have no interest in plunder and rape. The second dialogue choice will cement which path is taken: Peace or War.