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- Game of Thrones Walkthrough Part 4 – Character Creation Part 3 – Starting Weapon Skills
Game of Thrones Walkthrough Part 4 – Character Creation Part 3 – Starting Weapon Skills
- By Douglas Shepard (Editor in Chief, RarityGuide.com)
- Published 05/17/2012
- Game Guides
- Unrated
Game of Thrones Walkthrough Part 4 – Character Creation Part 3 – Starting Weapon Skills
Cutting Weapons:
Cutting weapons are most effective against foes in Light Armor. Based on the number of skill points invested, the weapon will receive a bonus to damage & hit chance.
Swords: Determined by Strength & Agility
One-handed & Two-handed Swords
Damage vs. Light Armor: +15%
Axes: Determined by Strength & Luck
One-handed & Two-handed Axes
Damage vs. Light Armor: +15%
Cutting Projectiles: Determined by Agility & Intelligence
Broadhead Arrow & Bolts
Damage vs. Light Armor: +15%
Blunt Weapons:
Blunt weapons are most effective against foes in Heavy Armor. Based on the number of skill points invested, the weapons receive a bonus to damage & hit chance.
Maces: Determined by Endurance & Luck
One-handed & Two-handed Maces
Damage vs. Heavy armor: +15%
Warhammers: Determined by Strength & Endurance
One-handed & Two-handed Hammers
Damage vs. Heavy armor: +15%
Blunt Projectiles: Determined by Agility & Intelligence
Blunt Arrows & Bolts
Damage vs. Heavy armor: +15%
Perforating Weapons:
These weapons are most effective against foes in Medium Armor. All skills give a bonus to damage & hit chance based on skill points invested. Under each skill is listed all weapons tied to that skill.
Short Blades: Determined by Luck & Intelligence
Daggers, Short Swords
Damage vs. Medium armor: +15%
Polearms: Determined by Strength & Endurance
Spears, Halberds
Damage vs. Medium Armor: +15%
Perforating Projectiles: Determined by Agility & Intelligence
Arrows & Bolts with bodkin point
Damage vs. Medium Armor: +15%
Armor:
Depending on your worn armor, you will receive a bonus to health. It is directly linked to how many skill points are invested into the relevant skill. So, a skill with 10 points in it will grant a +10 HP bonus when the relevant armor is equipped
Light: Determined by Agility & Luck
Medium: Determined by Agility & Strength
Heavy: Determined by Endurance & Strength
Cutting Weapons:
Cutting weapons are most effective against foes in Light Armor. Based on the number of skill points invested, the weapon will receive a bonus to damage & hit chance.
Swords: Determined by Strength & Agility
One-handed & Two-handed Swords
Damage vs. Light Armor: +15%
Axes: Determined by Strength & Luck
One-handed & Two-handed Axes
Damage vs. Light Armor: +15%
Cutting Projectiles: Determined by Agility & Intelligence
Broadhead Arrow & Bolts
Damage vs. Light Armor: +15%
Blunt Weapons:
Blunt weapons are most effective against foes in Heavy Armor. Based on the number of skill points invested, the weapons receive a bonus to damage & hit chance.
Maces: Determined by Endurance & Luck
One-handed & Two-handed Maces
Damage vs. Heavy armor: +15%
Warhammers: Determined by Strength & Endurance
One-handed & Two-handed Hammers
Damage vs. Heavy armor: +15%
Blunt Projectiles: Determined by Agility & Intelligence
Blunt Arrows & Bolts
Damage vs. Heavy armor: +15%
Perforating Weapons:
These weapons are most effective against foes in Medium Armor. All skills give a bonus to damage & hit chance based on skill points invested. Under each skill is listed all weapons tied to that skill.
Short Blades: Determined by Luck & Intelligence
Daggers, Short Swords
Damage vs. Medium armor: +15%
Polearms: Determined by Strength & Endurance
Spears, Halberds
Damage vs. Medium Armor: +15%
Perforating Projectiles: Determined by Agility & Intelligence
Arrows & Bolts with bodkin point
Damage vs. Medium Armor: +15%
Armor:
Depending on your worn armor, you will receive a bonus to health. It is directly linked to how many skill points are invested into the relevant skill. So, a skill with 10 points in it will grant a +10 HP bonus when the relevant armor is equipped
Light: Determined by Agility & Luck
Medium: Determined by Agility & Strength
Heavy: Determined by Endurance & Strength
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Article Series
This article is part 4 of a 106 part series. Other articles in this series are shown below:
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Game of Thrones Walkthrough Part 4 – Character Creation Part 3 – Starting Weapon Skills
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