Augusta Tower is perhaps the trickiest of the levels you’ve
been to so far. It revolves (no pun intended) around rotating the rooms to
create paths where there were none before. Along the way, pay attention to the
announcements that will play stating seemingly random numbers. Examining the control
panel near the blue cube in the center of the area will rotate the room so that
you can run out onto walkway and reach the next control panel, which you should
also press. This will rotate the area again. Entering the next room will take
you to the outer rim of the tower.
Head south until you find a third control panel. This one
you should press twice instead of once, rotating the adjacent room to be upside
down from where is used to be. Now return back to the inner circle of the area
to trigger a cutscene. Hop in the elevator that appears after the cutscene and
ride it up to the 14th floor. From now on, you’ll be facing monsters
in addition to the rotation puzzles. If you’re hurting for a Medic, the
Flanitor that appears in this area will make a strong addition to your party,
as it only has healing spells.
Look to your left to find Chocolina, and head over to her to
trigger another cutscene. There will be another control panel sitting next to
her. Press it twice. Now go all the way south and enter the room there. Press
the control panel in this room twice as well. This will allow you to access the
15th floor, so head back to the elevator again and push the button
inside to ride up one floor.
Walk to the other side of the first room on the 15th
floor to access another control panel. Press this one three times, and then
proceed to the left where you will exit onto a walkway. Activate the next
control panel twice, and then examine the holographic screen that appears
inside of it. A Live Trigger Event will occur prompting you for a password.
This is where the random number announcements that have been playing will come
in. Don’t worry if you can’t remember any of them; the password is 1237172. You
will receive the Entropy Board and 500 experience points for your outstanding
memory. You will also get a key to the 51st floor of the massive
tower, but you shouldn’t go there just yet. Instead, return to the Historia
Crux.
Article Series
This article is part 10 of a 56 part series. Other articles in this series are shown below:
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Final Fantasy XIII-2 Walkthrough Part 1: New Bodhum
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Final Fantasy XIII-2 Walkthrough Part 2: Bresha Ruins
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Final Fantasy XIII-2 Walkthrough Part 3: Yaschas Massif
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Final Fantasy XIII-2 Walkthrough Part 4: Oerba
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Final Fantasy XIII-2 Walkthrough Part 5: Sunleth Waterscape
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Final Fantasy XIII-2 Walkthrough Part 6: The Archlyte Steppe
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Final Fantasy XIII-2 Walkthrough Part 7: Return to Sunleth Waterscape
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Final Fantasy XIII-2 Walkthrough Part 8: Academia
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Final Fantasy XIII-2 Walkthrough Part 9: Serendipity
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Final Fantasy XIII-2 Walkthrough Part 10: Augusta Tower 300AF
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Final Fantasy XIII-2 Walkthrough Part 11: Augusta Tower 200AF
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Final Fantasy XIII-2 Walkthrough Part 12: Academia 4XXAF
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Final Fantasy XIII-2 Walkthrough Part 13: The Graviton Cores
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Final Fantasy XIII-2 Walkthrough Part 14: The Void Beyond
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Final Fantasy XIII-2 Walkthrough Part 15: Return to New Bodhum
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Final Fantasy XIII-2 Walkthrough Part 16: A Dying World
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Final Fantasy XIII-2 Walkthrough Part 17: New Bodhum 700AF
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Final Fantasy XIII-2 Walkthrough Part 18: Academia 500AF Part 1
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Final Fantasy XIII-2 Walkthrough Part 19: Academia 500AF Part 2
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Final Fantasy XIII-2 Walkthrough Part 20: Chaos Bahamut and Caius Ballad
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Final Fantasy XIII-2 Walkthrough Part 21: Final Boss Battle
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Final Fantasy XIII-2 End-Game Walkthrough Part 1: New Bodhum & Bresha Ruins
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Final Fantasy XIII-2 End-Game Walkthrough Part 2: Yaschas Massif 10AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 3: Oerba
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Final Fantasy XIII-2 End-Game Walkthrough Part 4: Yaschas Massif (01XAF)
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Final Fantasy XIII-2 End-Game Walkthrough Part 5: Sunleth Waterscape
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Final Fantasy XIII-2 End-Game Walkthrough Part 6: The Archlyte Steppe Part 1
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Final Fantasy XIII-2 End-Game Walkthrough Part 7: The Archlyte Steppe Part 2
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Final Fantasy XIII-2 End-Game Walkthrough Part 8: The Archlyte Steppe Part 3
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Final Fantasy XIII-2 End-Game Walkthrough Part 9: The Archlyte Steppe Part 4
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Final Fantasy XIII-2 End-Game Walkthrough Part 10: The Archlyte Steppe Part 5
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Final Fantasy XIII-2 End-Game Walkthrough Part 11: The Archlyte Steppe Part 6
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Final Fantasy XIII-2 End-Game Walkthrough Part 12: Bresha Ruins 300AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 14: Yaschas Massif 110AF Part 1
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Final Fantasy XIII-2 End-Game Walkthrough Part 15: Yaschas Massif 110AF Part 2
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Final Fantasy XIII-2 End-Game Walkthrough Part 16: Academia 400AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 17: Yaschas Massif 100AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 18: Sunleth Waterscape
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Final Fantasy XIII-2 End-Game Walkthrough Part 19: Augusta Tower 200AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 20: Academia 4XX AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 21: Quiz Answers: Grand Avenue Square
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Final Fantasy XIII-2 End-Game Walkthrough Part 22: Quiz Answers: New Town Southwest
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Final Fantasy XIII-2 End-Game Walkthrough Part 23: Quiz Answers: New Town North
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Final Fantasy XIII-2 End-Game Walkthrough Part 24: Quiz Answers: Entrance
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Final Fantasy XIII-2 End-Game Walkthrough Part 25: Captain Cryptic Answers Part 1
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Final Fantasy XIII-2 End-Game Walkthrough Part 26: Captain Cryptic's Answers Part 2
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Final Fantasy XIII-2 End-Game Walkthrough Part 27: Vile Peaks 200AF Part 1
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Final Fantasy XIII-2 End-Game Walkthrough Part 28: Vile Peaks 10AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 29: Vile Peaks 200AF Part 2
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Final Fantasy XIII-2 End-Game Walkthrough Part 30: Oerba 300AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 31: Oerba 400AF Part 1
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Final Fantasy XIII-2 End-Game Walkthrough Part 32: Oerba 400AF Part 2
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Final Fantasy XIII-2 End-Game Walkthrough Part 33: The Void Beyond ???AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 34: The Void Beyond: New Bodhum & New Bodhum 700AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 35: A Dying World 700AF
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Final Fantasy XIII-2 End-Game Walkthrough Part 36: Bresha Ruins 100AF & Academia 500AF
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