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Fanime 2009 Pokemon Tournament Final Round
http://www.rarityguide.com/articles/articles/113/1/Fanime-2009-Pokemon-Tournament-Final-Round/Page1.html
By Douglas Shepard (Editor in Chief, RarityGuide.com)
Published on 05/28/2009
 
A Play-by-play record of the final battle in the Fanime 2009 Pokemon Tournament

 In the early afternoon of Fanime 2009, after several hours of battling, 2 finalists emerged. The pair were Tetsu of Moraga and and Ness of Saleanas. After some struggling to get things working right aroung the battle, the two opponents stepped onto the stage, their 6 balls in hand. The conclusion of much work came up to this moment.

They both pitched forward their first Balls, revealing a Gengar, Kage, and a Heatran, Drigger. Kage opened the battle with a Focus Blast, striking Drigger hard, who survived and threw out Stealth Rocks at the feet of his opponent’s team. As Kage reared to strike again, Ness recalled Drigger and sent out a Latias who took a second Focus Blast. The Latias unleashed a powerful but draining Draco Meteor on Kage who opened the round by sending off a Shadowball at the Latias. Kage fell in this exchange of blows

Tetsu brought out a Scizor after Kage fell. After a momentary pause for it to regain its breath Latias unleashed an unprecedented second Draco Meteor while the Scizor attacked with a very potent X-Scissor attack, striking Latias at one of its weaknesses. Ness quickly changed from his strong, but wounded Latias to the durable Vaporeon. A lucky Bullet Punch unfortunately seemed to knock it out the Vaporeon, an impressive blow. Ness then switched over to the weaken Heatran, who suffered a Bullet Punch without chance of returning fire. Ness then brought our his Salamance, and surprisingly immediately switched over to his Latias, who took another Bullet Punch in the Salamance’s place, getting put out of the fight in a blow.

Salamance returned to the field at this point, letting loose a gout of fire in a Flamethrower attack. The Scizor was recalled just before the onslaught and a durable Blissey took its place. The battle was truly beginning to gather speed at this point as the Blissey saw the Salamance switch out and a Machamp came into place, taking its foe’s Ice Beam attack. The Machamp let loose a Dynamic Punch as Blissey was recalled and a Swampert took its place. The Punch hit its mark to vicious effect, throwing the Swampert straight out of the match before it had any chance to retaliate. Tetsu then sent out a Metagross who shook the earth of the arena, sending nearby specters to the ground. The Machamp took this rumbling and remained to unleash a second, similiary critical Dynamic Punch, again flooring its target, taking it out of the match. Both times, the Dynamic Punch had hit, an amazing feat in and of itself, but it was only compounded by the Critical Hit element behind both punches. The teams had leveled out, but the match was moving quickly toward its conclusion.

Infernape took its fallen comrade’s place, facing the Machamp. The Machamp was recalled just before the Flamethrower hit, Salamance returning to the field. The Salamance survived, but was burned. With a mighty roar, it slammed into the ground, unleashing an Earthquake which hit the Blissey which had just switched in. As the Blissey ran forward to grab its foe, the Salamance was recalled and a Scizor emerged onto the field. Needless to say, it survived the Seismic Toss it found itself in the grips. The Blissey was recalled again, and Infernape made its return to the battle field, Scizor Swords Danced, raising its attack to much higher levels. The Scizor struck first with Bullet Punch, slamming into the Infernape, knocking it out in one blow. It’s distance cousin then returned to the field, undoubtedly a fair rivalry could have emerged, but the strength of the boosted Bullet Punch was too much and it knocked out the other Scizor. Blissey was the last to return to the field, staring down the Scizor as it unleashed one more Bullet Punch to finish the match off.

The Winner: Ness.

This Tournament was run with the following Clauses (Rules):

Species Clause: Very Standard, it means no multiples of one kind of Pokemon. It is defined by the Pokedex (All the Unown count as ONE pokemon, as do the Rotom Forms)

Freeze Clause: Only one Pokemon can be frozen at a time per team.

Sleep Clause: Only one Pokemon on each time can be put to sleep

Self-Destruct Clause: Applies to Explosion, Self-destruct, Destiny Bond and like moves. The user of the move loses if their last Pokemon uses one of these moves and it results in a mutual knock-out on both teams.

There was no level cap, however, that defaults to lvl 100.

* Pokemon and Pokemon character names are trademark and copyright of Nintendo.



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