Assassin's Creed Revelations Walkthrough Part 11 – On The Attack

Take some time as you head for your destination to visit a bank and start investing into the city. Any time you see an icon on the map that is grayed out, visit it so you can purchase the property and add to your total income every twenty minutes. This makes part of the game a lot easier as you can afford better weapons and armor as they become available. Be sure to get all the treasure maps you can as these will help you not only gather money but ingredients you will need to make bombs later on.

Full Synchronization is acquired through not creating any conflict in the Imperial North District.

When you arrive in the district, Yusuf has a few “friends” that need to be dealt with. It is quick and easy enough. Now follow him along and he will explain some about cherry bombs. He gives a quick demonstration then proceeds on. Only a short while later he hands you a few and tells you to throw them over into the street. Follow on the on-screen prompts to do so and make it easy for you to continue just walking through the district. Keep on his heels and follow him up to the rooftop.

Now it is time to work on the mission itself and to clear out a Den of the Templars who made it in there. The real trick, though easier than it sounds, to do so without engaging in open conflict. Ride the Zipline over to the next roof while using a Zipline Assassination to deal with the Rifleman on the opposite side. The memory itself will start in earnest when you talk to Yusuf at the waypoint.

Head to the left from where you just met Yusuf. When you have a clear jump, go to the other side on the wiring allowing you to do so. Kill the rifleman there to make things much easier for yourself. Change over to Throwing Knives to kill the second rifleman that you can see. Move over to the building he was on. Now select Poison Darts, target and fire on the Templar Captain. Immediately fall back to avoid drawing any attention. Now head for the nearby tower. First look at the street below to ensure there is not a patrol coming at you. If there is, throw a cherry bomb to distract them. When it is clear jump over to the tower and climb to the top. At the top you want to light the signal fire. That will finish out the memory and you have some time just to run around as you complete the sequence.